e9da54c2f9
Too many changes to list.
71 lines
4.1 KiB
Lua
71 lines
4.1 KiB
Lua
AddCSLuaFile()
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SWEP.Base = "weapon_zs_fists"
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SWEP.PrintName = "Power Fists"
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SWEP.Description = "A pair of power fists. They are slower than conventional fist combat, but pack a hefty pulse powered punch."
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if CLIENT then
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SWEP.ViewModelFOV = 65
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SWEP.ViewModelFlip = false
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(1.129, 0.087, -1), angle = Angle(0, 90.421, 90.749), size = Vector(0.18, 0.18, 0.3), color = Color(105, 75, 65, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
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["base++"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_R_Finger2", rel = "base", pos = Vector(0, 0, 0), angle = Angle(0, 0, 0), size = Vector(0.28, 0.21, 0.15), color = Color(135, 115, 95, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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["base+"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_L_Hand", rel = "", pos = Vector(1.129, -1.087, 2), angle = Angle(230, 90, 90), size = Vector(0.18, 0.18, 0.3), color = Color(105, 75, 65, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
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["base+++"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_R_Finger2", rel = "base+", pos = Vector(0, 0, 0), angle = Angle(0, 0, 0), size = Vector(0.28, 0.21, 0.15), color = Color(135, 115, 95, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.129, -1.087, 0), angle = Angle(0, 90.421, 90.749), size = Vector(0.18, 0.18, 0.3), color = Color(105, 75, 65, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
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["base++"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_R_Finger2", rel = "base", pos = Vector(0, 0, 0), angle = Angle(0, 0, 0), size = Vector(0.28, 0.21, 0.15), color = Color(135, 115, 95, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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["base+"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_L_Hand", rel = "", pos = Vector(3.129, -1.087, 0), angle = Angle(230, 90, 90), size = Vector(0.18, 0.18, 0.3), color = Color(105, 75, 65, 255), surpresslightning = false, material = "models/props_combine/metal_combinebridge001", skin = 0, bodygroup = {} },
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["base+++"] = { type = "Model", model = "models/props_c17/TrapPropeller_Engine.mdl", bone = "ValveBiped.Bip01_R_Finger2", rel = "base+", pos = Vector(0, 0, 0), angle = Angle(0, 0, 0), size = Vector(0.28, 0.21, 0.15), color = Color(135, 115, 95, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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}
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end
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.UseHands = true
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SWEP.ViewModel = "models/weapons/c_arms_hev.mdl"
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SWEP.WorldModel = "models/weapons/w_grenade.mdl"
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SWEP.Weight = 4
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SWEP.MeleeDamage = 86
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SWEP.LegDamage = 17
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SWEP.Unarmed = false
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SWEP.Undroppable = false
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SWEP.NoPickupNotification = false
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SWEP.NoDismantle = false
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SWEP.NoGlassWeapons = false
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SWEP.AllowQualityWeapons = true
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SWEP.SwingSound = Sound( "weapons/zs_power/power1.ogg" )
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SWEP.HitSound = Sound( "weapons/zs_power/power4.wav" )
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SWEP.FistKnockback = true
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SWEP.MeleeKnockBack = 200
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SWEP.Primary.Delay = 0.65
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SWEP.Tier = 4
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.07, 1)
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function SWEP:OnMeleeHit(hitent, hitflesh, tr)
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if hitent:IsValid() then
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util.CreatePulseImpactEffect(tr.HitPos, tr.HitNormal)
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if hitent:IsPlayer() then
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hitent:AddLegDamageExt(self.LegDamage, self:GetOwner(), self, SLOWTYPE_PULSE)
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hitent:EmitSound("Weapon_StunStick.Melee_Hit")
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end
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end
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end
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