e9da54c2f9
Too many changes to list.
82 lines
2 KiB
Lua
82 lines
2 KiB
Lua
AddCSLuaFile()
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DEFINE_BASECLASS("weapon_zs_base")
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SWEP.PrintName = "'Quicksilver' Semi-Auto Rifle"
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SWEP.Description = "A semi automatic sniper rifle. Has good fire rate, large clip size and a decent damage per shot."
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SWEP.Slot = 3
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SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.HUD3DBone = "v_weapon.g3sg1_Parent"
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SWEP.HUD3DPos = Vector(-1.2, -5.75, -1)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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SWEP.HUD3DScale = 0.015
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "ar2"
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SWEP.ViewModel = "models/weapons/cstrike/c_snip_g3sg1.mdl"
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SWEP.WorldModel = "models/weapons/w_snip_g3sg1.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Sound = Sound("Weapon_G3SG1.Single")
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SWEP.Primary.Damage = 78.5
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.38
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SWEP.Primary.ClipSize = 10
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "357"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW
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SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN
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SWEP.ConeMax = 6.5
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SWEP.ConeMin = 0
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SWEP.IronSightsPos = Vector(11, -9, -2.2)
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SWEP.IronSightsAng = Vector(0, 0, 0)
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.Tier = 4
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SWEP.MaxStock = 3
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.05)
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GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Mercurial' Birdshot Rifle", "Fires a spread of less accurate shots that deal more total damage", function(wept)
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wept.Primary.Damage = wept.Primary.Damage / 5
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wept.Primary.NumShots = 6
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wept.ConeMin = 3
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end)
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function SWEP:IsScoped()
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return self:GetIronsights() and self.fIronTime and self.fIronTime + 0.25 <= CurTime()
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end
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if CLIENT then
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SWEP.IronsightsMultiplier = 0.25
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function SWEP:GetViewModelPosition(pos, ang)
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if GAMEMODE.DisableScopes then return end
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if self:IsScoped() then
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return pos + ang:Up() * 256, ang
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end
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return BaseClass.GetViewModelPosition(self, pos, ang)
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end
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function SWEP:DrawHUDBackground()
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if GAMEMODE.DisableScopes then return end
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if self:IsScoped() then
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self:DrawRegularScope()
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end
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end
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end
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