e9da54c2f9
Too many changes to list.
68 lines
1.7 KiB
Lua
68 lines
1.7 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "'Shredder' SMG"
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SWEP.Description = "Simple SMG capable of very good damage output at the cost of long range accuracy."
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SWEP.Slot = 2
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SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 50
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SWEP.HUD3DBone = "v_weapon.MP5_Parent"
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SWEP.HUD3DPos = Vector(-1, -3, -6)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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SWEP.HUD3DScale = 0.015
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "shotgun"
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SWEP.ViewModel = "models/weapons/cstrike/c_smg_mp5.mdl"
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SWEP.WorldModel = "models/weapons/w_smg_mp5.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Sound = Sound("Weapon_MP5Navy.Single")
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SWEP.Primary.Damage = 21
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.09
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SWEP.Primary.ClipSize = 30
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "smg1"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN
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SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1
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SWEP.ConeMax = 5.5
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SWEP.ConeMin = 2.5
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.Tier = 3
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SWEP.IronSightsAng = Vector(0.8, 0, 0)
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SWEP.IronSightsPos = Vector(-5.33, 7, 1.8)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_RELOAD_SPEED, 0.1)
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GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Smasher' SMG", "Additional damage to skeletal enemies, inflicts force, but fires and reloads slower", function(wept)
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wept.Primary.Delay = 0.15
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wept.ReloadSpeed = 0.9
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wept.BulletCallback = function(attacker, tr, dmginfo)
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local trent = tr.Entity
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if SERVER and trent and trent:IsValidZombie() then
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if trent:GetZombieClassTable().Skeletal then
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dmginfo:SetDamage(dmginfo:GetDamage() * 1.2)
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end
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if math.random(6) == 1 then
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trent:ThrowFromPositionSetZ(tr.StartPos, 150, nil, true)
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end
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end
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end
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end)
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