e9da54c2f9
Too many changes to list.
16 lines
640 B
Lua
16 lines
640 B
Lua
INC_SERVER()
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local BaseClassMelee = baseclass.Get("weapon_zs_basemelee") -- Don't swap these two around. The order matters...but only in this file. For some reason.
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DEFINE_BASECLASS("weapon_zs_base")
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function SWEP:ServerMeleeHitEntity(tr, hitent, damagemultiplier)
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BaseClassMelee.ServerMeleeHitEntity(self, tr, hitent, damagemultiplier)
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end
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function SWEP:ServerMeleePostHitEntity(tr, hitent, damagemultiplier)
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BaseClassMelee.ServerMeleePostHitEntity(self, tr, hitent, damagemultiplier)
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end
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function SWEP:ServerHitFleshEffects(hitent, tr, damagemultiplier)
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BaseClassMelee.ServerHitFleshEffects(self, hitent, tr, damagemultiplier)
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end
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