e9da54c2f9
Too many changes to list.
52 lines
1.3 KiB
Lua
52 lines
1.3 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "Stun Baton"
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SWEP.Description = "This baton has the ability to slow zombies with pulse slowing technology and it gains +25% extra points."
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if CLIENT then
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SWEP.ViewModelFOV = 50
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/weapons/w_stunbaton.mdl"
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SWEP.UseHands = true
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SWEP.HoldType = "melee"
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SWEP.MeleeDamage = 32
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SWEP.LegDamage = 20
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SWEP.MeleeRange = 49
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SWEP.MeleeSize = 1.5
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SWEP.Primary.Delay = 0.9
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SWEP.SwingTime = 0.25
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SWEP.SwingRotation = Angle(60, 0, 0)
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SWEP.SwingOffset = Vector(0, -50, 0)
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SWEP.SwingHoldType = "grenade"
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SWEP.PointsMultiplier = GAMEMODE.PulsePointsMultiplier
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SWEP.AllowQualityWeapons = true
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.09)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_LEG_DAMAGE, 2)
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function SWEP:PlaySwingSound()
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self:EmitSound("Weapon_StunStick.Swing")
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end
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function SWEP:PlayHitSound()
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self:EmitSound("Weapon_StunStick.Melee_HitWorld")
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("Weapon_StunStick.Melee_Hit")
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end
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function SWEP:OnMeleeHit(hitent, hitflesh, tr)
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if hitent:IsValid() and hitent:IsPlayer() then
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hitent:AddLegDamageExt(self.LegDamage, self:GetOwner(), self, SLOWTYPE_PULSE)
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end
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end
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