e9da54c2f9
Too many changes to list.
159 lines
3.6 KiB
Lua
159 lines
3.6 KiB
Lua
AddCSLuaFile()
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SWEP.Base = "weapon_zs_zombie"
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SWEP.PrintName = "Super Zombie"
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SWEP.MeleeDamage = 45
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function SWEP:Reload()
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self.BaseClass.SecondaryAttack(self)
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end
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function SWEP:StartMoaning()
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end
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function SWEP:StopMoaning()
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end
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function SWEP:IsMoaning()
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return false
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end
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function SWEP:Move(mv)
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if self:GetClimbing() then
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mv:SetMaxSpeed(0)
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mv:SetMaxClientSpeed(0)
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local owner = self:GetOwner()
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local tr = self:GetClimbSurface()
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local angs = mv:GetAngles() --owner:SyncAngles()
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local dir = tr and tr.Hit and (tr.HitNormal.z <= -0.5 and (angs:Forward() * -1) or math.abs(tr.HitNormal.z) < 0.75 and tr.HitNormal:Angle():Up()) or Vector(0, 0, 1)
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local vel = Vector(0, 0, 4)
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if owner:KeyDown(IN_FORWARD) then
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vel = vel + dir * 60
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end
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if owner:KeyDown(IN_BACK) then
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vel = vel + dir * -60
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end
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if vel.z == 4 then
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if owner:KeyDown(IN_MOVERIGHT) then
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vel = vel + angs:Right() * 35
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end
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if owner:KeyDown(IN_MOVELEFT) then
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vel = vel + angs:Right() * -35
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end
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end
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mv:SetVelocity(vel)
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return true
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end
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end
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SWEP.NextClimbSound = 0
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function SWEP:Think()
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local owner = self:GetOwner()
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if self:GetClimbing() then
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if self:GetClimbSurface() and owner:KeyDown(IN_ATTACK2) then
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if SERVER and CurTime() >= self.NextClimbSound then
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local speed = owner:GetVelocity():LengthSqr()
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if speed >= 256 then
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if speed >= 2500 then
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self.NextClimbSound = CurTime() + 0.75
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else
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self.NextClimbSound = CurTime() + 1
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end
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owner:EmitSound("player/footsteps/metalgrate"..math.random(4)..".wav")
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end
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end
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else
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self:StopClimbing()
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end
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end
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return self.BaseClass.Think(self)
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end
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local climblerp = 0
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function SWEP:GetViewModelPosition(pos, ang)
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climblerp = math.Approach(climblerp, self:IsClimbing() and 1 or 0, FrameTime() * ((climblerp + 1) ^ 3))
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ang:RotateAroundAxis(ang:Right(), 64 * climblerp)
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if climblerp > 0 then
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pos = pos + -8 * climblerp * ang:Up() + -12 * climblerp * ang:Forward()
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end
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return self.BaseClass.GetViewModelPosition(self, pos, ang)
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end
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function SWEP:PrimaryAttack()
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if self:IsClimbing() then return end
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self.BaseClass.PrimaryAttack(self)
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end
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local climbtrace = {mask = MASK_SOLID_BRUSHONLY, mins = Vector(-5, -5, -5), maxs = Vector(5, 5, 5)}
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function SWEP:GetClimbSurface()
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local owner = self:GetOwner()
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local fwd = owner:SyncAngles():Forward()
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local up = owner:GetUp()
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local pos = owner:GetPos()
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local tr
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for i=-15, owner:OBBMaxs().z, 5 do
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if not tr or not tr.Hit then
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climbtrace.start = pos + up * i
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climbtrace.endpos = climbtrace.start + fwd * 28
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tr = util.TraceHull(climbtrace)
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if tr.Hit and not tr.HitSky then break end
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end
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end
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if tr.Hit and not tr.HitSky then
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climbtrace.start = tr.HitPos + tr.HitNormal
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climbtrace.endpos = climbtrace.start + owner:SyncAngles():Up() * 72
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local tr2 = util.TraceHull(climbtrace)
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if tr2.Hit and not tr2.HitSky then
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return tr2
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end
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return tr
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end
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end
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function SWEP:SecondaryAttack()
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if self:IsClimbing() then return end
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if not GAMEMODE.ZombieEscape and not self:GetOwner():IsOnGround() and self:GetOwner():GetVelocity():LengthSqr() < 40000 and self:GetClimbSurface() then
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self:StartClimbing()
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else
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self.BaseClass.SecondaryAttack(self)
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end
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end
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function SWEP:StartClimbing()
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if self:GetClimbing() then return end
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self:SetClimbing(true)
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self:SetNextPrimaryFire(math.huge)
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end
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function SWEP:StopClimbing()
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if not self:GetClimbing() then return end
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self:SetClimbing(false)
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self:SetNextPrimaryFire(CurTime() + 0.5)
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end
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function SWEP:SetClimbing(climbing)
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self:SetDTBool(1, climbing)
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end
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function SWEP:GetClimbing()
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return self:GetDTBool(1)
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end
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SWEP.IsClimbing = SWEP.GetClimbing
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