zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_akbar.lua
2014-10-01 20:49:54 -04:00

41 lines
898 B
Lua

AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Akbar' Assault Rifle"
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 50
SWEP.HUD3DBone = "v_weapon.AK47_Parent"
SWEP.HUD3DPos = Vector(-1, -4.5, -4)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.015
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "ar2"
SWEP.ViewModel = "models/weapons/cstrike/c_rif_ak47.mdl"
SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl"
SWEP.UseHands = true
SWEP.ReloadSound = Sound("Weapon_AK47.Clipout")
SWEP.Primary.Sound = Sound("Weapon_AK47.Single")
SWEP.Primary.Damage = 18
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.12
SWEP.Primary.ClipSize = 25
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "ar2"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 0.055
SWEP.ConeMin = 0.0275
SWEP.WalkSpeed = SPEED_SLOW
SWEP.IronSightsPos = Vector(-6.6, 20, 3.1)