zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_battleaxe.lua
2014-10-01 20:49:54 -04:00

37 lines
794 B
Lua

AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Battleaxe' Handgun"
SWEP.Slot = 1
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DPos = Vector(-0.95, 0, 1)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DBone = "v_weapon.USP_Slide"
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "pistol"
SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl"
SWEP.WorldModel = "models/weapons/w_pist_usp.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("Weapon_USP.Single")
SWEP.Primary.Damage = 22
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.2
SWEP.Primary.ClipSize = 12
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.IronSightsPos = Vector(-5.9, 12, 2.3)
SWEP.ConeMax = 0.05
SWEP.ConeMin = 0.015