0bbff7e4dd
Added fists. Fixed insane knockback on melee. Ragdolls on zombies now knocked back by melee/stone deaths.
41 lines
974 B
Lua
41 lines
974 B
Lua
AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Sledgehammer"
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SWEP.ViewModelFOV = 75
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.HoldType = "melee2"
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SWEP.DamageType = DMG_CLUB
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SWEP.ViewModel = "models/weapons/v_sledgehammer/v_sledgehammer.mdl"
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SWEP.WorldModel = "models/weapons/w_sledgehammer.mdl"
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SWEP.MeleeDamage = 75
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SWEP.MeleeRange = 64
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SWEP.MeleeSize = 1.75
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SWEP.MeleeKnockBack = 70
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SWEP.Primary.Delay = 1.3
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SWEP.WalkSpeed = SPEED_SLOWEST
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SWEP.SwingRotation = Angle(60, 0, -80)
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SWEP.SwingOffset = Vector(0, -30, 0)
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SWEP.SwingTime = 0.75
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SWEP.SwingHoldType = "melee"
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(35, 45))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/metal/metal_canister_impact_hard"..math.random(3)..".wav", 75, math.Rand(86, 90))
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 75, math.Rand(86, 90))
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end
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