zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_zebulletstorm.lua
2014-11-10 00:26:49 -05:00

62 lines
1.4 KiB
Lua

AddCSLuaFile()
SWEP.Base = "weapon_zs_bulletstorm"
SWEP.Primary.Damage = 60
SWEP.WalkSpeed = SPEED_ZOMBIEESCAPE_SLOW
SWEP.Primary.KnockbackScale = ZE_KNOCKBACKSCALE
SWEP.Primary.DefaultClip = 99999
function SWEP:SetIronsights(b)
if self:GetIronsights() ~= b then
if b then
self.Primary.NumShots = self.Primary.IronsightsNumShots
self.Primary.Delay = self.Primary.IronsightsDelay
self:EmitSound("npc/scanner/scanner_scan4.wav", 40)
else
self.Primary.NumShots = self.Primary.DefaultNumShots
self.Primary.Delay = self.Primary.DefaultDelay
self:EmitSound("npc/scanner/scanner_scan2.wav", 40)
end
end
self:SetDTBool(0, b)
if self.IronSightsHoldType then
if b then
self:SetHoldType(self.IronSightsHoldType)
else
self:SetHoldType(self.HoldType)
end
end
gamemode.Call("WeaponDeployed", self.Owner, self)
end
function SWEP:CanPrimaryAttack()
if self:GetIronsights() and self:Clip1() == 1 then
self:SetIronsights(false)
end
if self.Owner:IsHolding() or self.Owner:GetBarricadeGhosting() then return false end
if self:Clip1() <= 0 then
self:EmitSound("Weapon_Pistol.Empty")
self:SetNextPrimaryFire(CurTime() + math.max(0.25, self.Primary.Delay))
return false
end
return self:GetNextPrimaryFire() <= CurTime()
end
function SWEP:TakeAmmo()
if self:GetIronsights() then
self:TakePrimaryAmmo(2)
else
self:TakePrimaryAmmo(1)
end
end