zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_graveshovel/shared.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

53 lines
1.2 KiB
Lua

SWEP.PrintName = "Grave Shovel"
SWEP.Description = "The Grave Digger's shovel. Instantly kills knocked down zombies and permanently gains damage when doing so."
SWEP.Base = "weapon_zs_basemelee"
SWEP.HoldType = "melee2"
SWEP.DamageType = DMG_CLUB
SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
SWEP.UseHands = true
SWEP.MeleeDamage = 130
SWEP.MeleeRange = 78
SWEP.MeleeSize = 1.5
SWEP.MeleeKnockBack = 220
SWEP.Primary.Delay = 1.2
SWEP.WalkSpeed = SPEED_SLOWER
SWEP.SwingRotation = Angle(0, -90, -60)
SWEP.SwingOffset = Vector(0, 30, -40)
SWEP.SwingTime = 0.65
SWEP.SwingHoldType = "melee"
SWEP.Tier = 4
SWEP.MaxStock = 3
SWEP.AllowQualityWeapons = true
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.12)
function SWEP:PlaySwingSound()
self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(65, 70))
end
function SWEP:PlayHitSound()
self:EmitSound("weapons/melee/shovel/shovel_hit-0"..math.random(4)..".ogg", 75, 80)
end
function SWEP:PlayHitFleshSound()
self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav")
end
function SWEP:SetShovelCharge(charge)
self:SetDTInt(9, charge)
end
function SWEP:GetShovelCharge()
return self:GetDTInt(9)
end