zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/vgui/zsstatusarea.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

274 lines
6.5 KiB
Lua

function statusValueFunction(statusname)
return function(self, lp)
local status = lp:GetStatus(statusname)
if status and status:IsValid() then
return math.max(status:GetStartTime() + status:GetDuration() - CurTime(), 0)
end
return 0
end
end
local statusdisplays = {
{
Color = Color(180, 200, 0),
Name = "POISON!",
ValFunc = function(self, lp)
return lp:GetPoisonDamage()
end,
Max = GM.MaxPoisonDamage or 50,
Icon = Material("zombiesurvival/poison.png")
},
{
Color = Color(220, 0, 0),
Name = "BLEED!",
ValFunc = function(self, lp)
return lp:GetBleedDamage()
end,
Max = GM.MaxBleedDamage or 50,
Icon = Material("zombiesurvival/bleed.png")
},
{
Color = Color(255, 50, 50),
Name = "ENFEEBLE!",
ValFunc = statusValueFunction("enfeeble"),
Max = 10,
Icon = Material("zombiesurvival/infeeble.png")
},
{
Color = Color(90, 90, 90),
Name = "DIM VISION!",
ValFunc = statusValueFunction("dimvision"),
Max = 10,
Icon = Material("zombiesurvival/dim_vision.png")
},
{
Color = Color(75, 140, 75),
Name = "SLOW!",
ValFunc = statusValueFunction("slow"),
Max = 8,
Icon = Material("zombiesurvival/slow.png")
},
{
Color = Color(0, 135, 255),
Name = "FROST!",
ValFunc = statusValueFunction("frost"),
Max = 9,
Icon = Material("zombiesurvival/frost.png")
},
{
Color = Color(155, 0, 255),
Name = "TREMOR!",
ValFunc = statusValueFunction("frightened"),
Max = 10,
Icon = Material("zombiesurvival/tremors.png")
},
{
Color = Color(255, 120, 0),
Name = "SICKNESS!",
ValFunc = statusValueFunction("sickness"),
Max = 15,
Icon = Material("zombiesurvival/sickness.png")
},
{
Color = Color(157, 75, 20),
Name = "KNOCK DOWN!",
ValFunc = statusValueFunction("knockdown"),
Max = 5,
Icon = Material("zombiesurvival/knock_down.png")
},
{
Color = Color(200, 100, 90),
Name = "STRENGTH!",
ValFunc = statusValueFunction("strengthdartboost"),
Max = 10,
Icon = Material("zombiesurvival/strength_shot.png")
},
{
Color = Color(170, 200, 120),
Name = "ADRENALINE!",
ValFunc = statusValueFunction("adrenalineamp"),
Max = 10,
Icon = Material("zombiesurvival/speed_up.png")
},
{
Color = Color(130, 220, 110),
Name = "SPEED!",
ValFunc = statusValueFunction("healdartboost"),
Max = 10,
Icon = Material("zombiesurvival/speed_up.png")
},
{
Color = Color(90, 120, 220),
Name = "DEFENCE!",
ValFunc = statusValueFunction("medrifledefboost"),
Max = 10,
Icon = Material("zombiesurvival/defense.png")
},
{
Color = Color(130, 30, 140),
Name = "REAPER!",
ValFunc = statusValueFunction("reaper"),
Max = 14,
Icon = Material("zombiesurvival/reaper.png")
},
{
Color = Color(235, 160, 40),
Name = "Renegade!",
ValFunc = statusValueFunction("renegade"),
Max = 14,
Icon = Material("zombiesurvival/headshot_stacks.png")
}
}
local PANEL = {}
PANEL.StatusPanels = {}
function PANEL:Init()
self:DockMargin(0, 0, 0, 0)
self:DockPadding(0, 0, 0, 0)
self.StatusPanels = {}
for _, statusdisp in pairs(statusdisplays) do
status = vgui.Create("ZSStatus", self)
status:SetAlpha(240)
status:SetColor(statusdisp.Color)
status:SetMemberName(statusdisp.Name)
status.GetMemberValue = statusdisp.ValFunc
status.MemberMaxValue = statusdisp.Max
status.Icon = statusdisp.Icon
status:Dock(LEFT)
table.insert(self.StatusPanels, status)
end
self:ParentToHUD()
self:InvalidateLayout()
end
function PANEL:PerformLayout()
local w = 0
for _, child in pairs(self:GetChildren()) do
w = w + child:GetWide()
end
self:SetSize(w, BetterScreenScale() * 400)
self:AlignLeft(math.max(0, ScrW() * 0.01))
self:CenterVertical(0.92)
end
function PANEL:Think()
local lp = LocalPlayer()
if lp:IsValid() then
for _, panel in pairs(self.StatusPanels) do
panel:StatusThink(lp)
end
end
end
vgui.Register("ZSStatusArea", PANEL, "Panel")
PANEL = {}
PANEL.MemberValue = 0
PANEL.LerpMemberValue = 0
PANEL.MemberMaxValue = 100
PANEL.MemberName = "Unnamed"
function PANEL:SetColor(col) self.m_Color = col end
function PANEL:GetColor() return self.m_Color end
function PANEL:SetMemberName(n) self.MemberName = n end
function PANEL:GetMemberName() return self.MemberName end
function PANEL:Init()
self:SetColor(Color(255, 255, 255))
self:SetTall(BetterScreenScale() * 68)
self:SetWide(BetterScreenScale() * 50)
end
function PANEL:StatusThink(lp)
if self.GetMemberValue then
self.MemberValue = self:GetMemberValue(lp) or self.MemberValue
end
if self.GetMemberMaxValue then
self.MemberMaxValue = self:GetMemberMaxValue(lp) or self.MemberMaxValue
end
if self.MemberValue > self.LerpMemberValue then
self.LerpMemberValue = self.MemberValue
elseif self.MemberValue < self.LerpMemberValue then
self.LerpMemberValue = math.Approach(self.LerpMemberValue, self.MemberValue, FrameTime() * 30)
end
if self.MemberValue < 0.1 and self:GetWide() ~= 0 then
self:SetWide(0)
self:GetParent():InvalidateLayout()
elseif self.MemberValue > 0.1 and self:GetWide() == 0 then
self:SetWide(BetterScreenScale() * 50)
self:GetParent():InvalidateLayout()
end
end
local texDownEdge = surface.GetTextureID("gui/gradient_down")
function PANEL:Paint(w, h)
local value = self.LerpMemberValue
if value <= 0 then return end
local col = self:GetColor()
local max = self.MemberMaxValue
local y = 0
y = y + draw.GetFontHeight("ZSBodyTextFont")
h = h - y
local boxsize = 42
surface.SetDrawColor(col.r * 0.8, col.g * 0.8, col.b * 0.8, col.a * 0.75)
surface.SetTexture(texDownEdge)
surface.DrawTexturedRect(w/2 - boxsize/2, h/2 - boxsize/2, boxsize, boxsize)
surface.SetDrawColor(col.r * 0.8, col.g * 0.8, col.b * 0.8, col.a * 0.3)
surface.DrawRect(w/2 - boxsize/2, h/2 - boxsize/2, boxsize, boxsize)
local perc = function(add) return math.Clamp((value - max * add) / (max * 0.25), 0, 1) end
if self.Icon then
surface.SetMaterial(self.Icon)
surface.SetDrawColor(col.r * 0.6 + 100, col.g * 0.6 + 100, col.b * 0.6 + 100, col.a * 0.8)
surface.DrawTexturedRect(w/2 - boxsize/2, h/2 - boxsize/2, boxsize, boxsize)
end
surface.SetDrawColor(col)
surface.DrawRect(
w/2 + boxsize/2,
h/2 + boxsize/2 - (boxsize + 2) * perc(0.75),
2,
math.ceil((boxsize + 2) * perc(0.75))
)
surface.DrawRect(
w/2 - boxsize/2,
h/2 + boxsize/2,
(boxsize + 2) * perc(0.5),
2
)
surface.DrawRect(
w/2 - boxsize/2 - 2,
h/2 - boxsize/2,
2,
(boxsize + 2) * perc(0.25)
)
surface.DrawRect(
w/2 + boxsize/2 + 2 - (boxsize + 4) * perc(0),
h/2 - boxsize/2 - 2,
math.ceil((boxsize + 2) * perc(0)),
2
)
local t1 = math.ceil(value)
draw.SimpleText(t1, "ZSHUDFontSmall", w / 2, y + h / 2 - boxsize/2 + 5, color_white_alpha230, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
vgui.Register("ZSStatus", PANEL, "Panel")