40 lines
1.1 KiB
Lua
40 lines
1.1 KiB
Lua
hook.Add("InitPostEntityMap", "DestroyDoor", function()
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DESTROY_PROP_DOORS = false
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DESTROY_DOORS = false
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local doors = ents.FindByClass("prop_door_rotating")
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if doors[2] then
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doors[2]:Remove()
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end
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for _, ent in pairs(ents.FindByClass("gmod_player_start")) do
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if ent:GetPos().z > -440 then
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ent:Remove()
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end
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end
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local ent2 = ents.Create("prop_dynamic_override")
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if ent2:IsValid() then
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ent2:SetPos(Vector(2946.4270, -2783.7803, -439.9688))
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ent2:SetKeyValue("solid", "6")
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ent2:SetModel(Model("models/props_wasteland/kitchen_shelf001a.mdl"))
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ent2:Spawn()
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end
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local ent2 = ents.Create("prop_dynamic_override")
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if ent2:IsValid() then
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ent2:SetPos(Vector(2946.7278, -2781.4426, -407.3824 + 6))
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ent2:SetAngles(Angle(0, 50, 90))
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ent2:SetKeyValue("solid", "6")
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ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl"))
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ent2:Spawn()
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end
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local ent2 = ents.Create("prop_dynamic_override")
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if ent2:IsValid() then
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ent2:SetPos(Vector(2946.5017, -2783.1523, -343.4822 + 6))
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ent2:SetAngles(Angle(0, 90, 90))
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ent2:SetKeyValue("solid", "6")
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ent2:SetModel(Model("models/props_junk/CinderBlock01a.mdl"))
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ent2:Spawn()
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end
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end)
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