zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_crucifix_hill.lua
2014-10-01 20:49:54 -04:00

8 lines
226 B
Lua

hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("logic_classunlock")
if ent:IsValid() then
ent:Spawn()
ent:Fire("lockclass", "all", 0)
ent:Fire("defaultclass", "classic zombie", 0)
end
end)