e9da54c2f9
Too many changes to list.
208 lines
5.7 KiB
Lua
208 lines
5.7 KiB
Lua
local function HelpMenuPaint(self)
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Derma_DrawBackgroundBlur(self, self.Created)
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Derma_DrawBackgroundBlur(self, self.Created)
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end
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local pPlayerModel
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local function SwitchPlayerModel(self)
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surface.PlaySound("buttons/button14.wav")
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RunConsoleCommand("cl_playermodel", self.m_ModelName)
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chat.AddText(COLOR_LIMEGREEN, "You've changed your desired player model to "..tostring(self.m_ModelName))
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pPlayerModel:Close()
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end
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function MakepPlayerModel()
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if pPlayerModel and pPlayerModel:IsValid() then pPlayerModel:Remove() end
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PlayMenuOpenSound()
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local numcols = 8
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local wid = numcols * 68 + 24
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local hei = 400
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pPlayerModel = vgui.Create("DFrame")
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pPlayerModel:SetSkin("Default")
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pPlayerModel:SetTitle("Player model selection")
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pPlayerModel:SetSize(wid, hei)
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pPlayerModel:Center()
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pPlayerModel:SetDeleteOnClose(true)
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local list = vgui.Create("DPanelList", pPlayerModel)
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list:StretchToParent(8, 24, 8, 8)
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list:EnableVerticalScrollbar()
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local grid = vgui.Create("DGrid", pPlayerModel)
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grid:SetCols(numcols)
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grid:SetColWide(68)
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grid:SetRowHeight(68)
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for name, mdl in pairs(player_manager.AllValidModels()) do
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local button = vgui.Create("SpawnIcon", grid)
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button:SetPos(0, 0)
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button:SetModel(mdl)
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button.m_ModelName = name
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button.OnMousePressed = SwitchPlayerModel
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grid:AddItem(button)
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end
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grid:SetSize(wid - 16, math.ceil(table.Count(player_manager.AllValidModels()) / numcols) * grid:GetRowHeight())
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list:AddItem(grid)
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pPlayerModel:SetSkin("Default")
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pPlayerModel:MakePopup()
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end
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function MakepPlayerColor()
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if pPlayerColor and pPlayerColor:IsValid() then pPlayerColor:Remove() end
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PlayMenuOpenSound()
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pPlayerColor = vgui.Create("DFrame")
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pPlayerColor:SetWide(math.min(ScrW(), 500))
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pPlayerColor:SetTitle(" ")
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pPlayerColor:SetDeleteOnClose(true)
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local y = 8
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local label = EasyLabel(pPlayerColor, "Colors", "ZSHUDFont", color_white)
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label:SetPos((pPlayerColor:GetWide() - label:GetWide()) / 2, y)
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y = y + label:GetTall() + 8
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local lab = EasyLabel(pPlayerColor, "Player color")
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lab:SetPos(8, y)
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y = y + lab:GetTall()
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local colpicker = vgui.Create("DColorMixer", pPlayerColor)
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colpicker:SetAlphaBar(false)
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colpicker:SetPalette(false)
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colpicker.UpdateConVars = function(me, color)
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me.NextConVarCheck = SysTime() + 0.2
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RunConsoleCommand("cl_playercolor", color.r / 100 .." ".. color.g / 100 .." ".. color.b / 100)
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end
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local r, g, b = string.match(GetConVar("cl_playercolor"):GetString(), "(%g+) (%g+) (%g+)")
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if r then
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colpicker:SetColor(Color(r * 100, g * 100, b * 100))
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end
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colpicker:SetSize(pPlayerColor:GetWide() - 16, 72)
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colpicker:SetPos(8, y)
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y = y + colpicker:GetTall()
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lab = EasyLabel(pPlayerColor, "Weapon color")
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lab:SetPos(8, y)
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y = y + lab:GetTall()
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colpicker = vgui.Create("DColorMixer", pPlayerColor)
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colpicker:SetAlphaBar(false)
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colpicker:SetPalette(false)
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colpicker.UpdateConVars = function(me, color)
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me.NextConVarCheck = SysTime() + 0.2
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RunConsoleCommand("cl_weaponcolor", color.r / 100 .." ".. color.g / 100 .." ".. color.b / 100)
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end
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r, g, b = string.match(GetConVar("cl_weaponcolor"):GetString(), "(%g+) (%g+) (%g+)")
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if r then
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colpicker:SetColor(Color(r * 100, g * 100, b * 100))
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end
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colpicker:SetSize(pPlayerColor:GetWide() - 16, 72)
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colpicker:SetPos(8, y)
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y = y + colpicker:GetTall()
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pPlayerColor:SetTall(y + 8)
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pPlayerColor:Center()
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pPlayerColor:MakePopup()
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end
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function GM:ShowHelp()
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if self.HelpMenu and self.HelpMenu:IsValid() then
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self.HelpMenu:Remove()
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end
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PlayMenuOpenSound()
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local screenscale = BetterScreenScale()
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local menu = vgui.Create("Panel")
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menu:SetSize(screenscale * 420, ScrH())
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menu:Center()
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menu.Paint = HelpMenuPaint
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menu.Created = SysTime()
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local header = EasyLabel(menu, self.Name, "ZSHUDFont")
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header:SetContentAlignment(8)
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header:DockMargin(0, ScrH() * 0.25, 0, 64)
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header:Dock(TOP)
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local buttonhei = 32 * screenscale
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local but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
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but:SetText("Help")
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but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
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but:DockPadding(0, 12, 0, 12)
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but:Dock(TOP)
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but.DoClick = function() MakepHelp() end
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but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
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but:SetText("Player Model")
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but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
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but:DockPadding(0, 12, 0, 12)
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but:Dock(TOP)
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but.DoClick = function() MakepPlayerModel() end
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but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
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but:SetText("Player Color")
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but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
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but:DockPadding(0, 12, 0, 12)
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but:Dock(TOP)
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but.DoClick = function() MakepPlayerColor() end
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but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
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but:SetText("Options")
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but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
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but:DockPadding(0, 12, 0, 12)
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but:Dock(TOP)
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but.DoClick = function() MakepOptions() end
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but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
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but:SetText("Weapon Database")
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but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
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but:DockPadding(0, 12, 0, 12)
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but:Dock(TOP)
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but.DoClick = function() MakepWeapons() end
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but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
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but:SetText("Skills")
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but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
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but:DockPadding(0, 12, 0, 12)
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but:Dock(TOP)
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but.DoClick = function() GAMEMODE:ToggleSkillWeb() end
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but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
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but:SetText("Credits")
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but:SetTall(buttonhei)
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but:DockMargin(0, 0, 0, 12)
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but:DockPadding(0, 12, 0, 12)
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but:Dock(TOP)
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but.DoClick = function() MakepCredits() end
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but = vgui.Create("DButton", menu)
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but:SetFont("ZSHUDFontSmaller")
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but:SetText("Close")
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but:SetTall(buttonhei)
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but:DockMargin(0, 24, 0, 0)
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but:DockPadding(0, 12, 0, 12)
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but:Dock(TOP)
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but.DoClick = function() menu:Remove() end
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menu:MakePopup()
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end
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