e9da54c2f9
Too many changes to list.
60 lines
1.7 KiB
Lua
60 lines
1.7 KiB
Lua
include("shared.lua")
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CLASS.Icon = "zombiesurvival/killicons/gigagorechild"
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CLASS.IconColor = Color(20, 20, 20)
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local render_ModelMaterialOverride = render.ModelMaterialOverride
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local render_SetBlend = render.SetBlend
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local render_SetColorModulation = render.SetColorModulation
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local render_SetMaterial = render.SetMaterial
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local render_DrawSprite = render.DrawSprite
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local angle_zero = angle_zero
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local LocalToWorld = LocalToWorld
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local colGlow = Color(255, 0, 0)
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local matGlow = Material("sprites/glow04_noz")
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local matBlack = CreateMaterial("shadowlurkersheet", "UnlitGeneric", {["$basetexture"] = "Tools/toolsblack", ["$model"] = 1})
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local vecEyeLeft = Vector(8, -5.5, -1.5)
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local vecEyeRight = Vector(8, -5.5, 1.5)
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local matSheet = Material("models/props_c17/doll01")
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function CLASS:DrawHands(pl, hands)
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render_ModelMaterialOverride(matSheet)
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render_SetColorModulation(0.1, 0.1, 0.1)
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render_SetBlend(0.55)
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hands:DrawModel()
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render_SetBlend(1)
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render_SetColorModulation(1, 1, 1)
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render_ModelMaterialOverride(nil)
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return true
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end
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function CLASS:PrePlayerDraw(pl)
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render_SetBlend(0.55)
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render_SetColorModulation(0.1, 0.1, 0.1)
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end
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function CLASS:PostPlayerDraw(pl)
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render_SetBlend(1)
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render_SetColorModulation(1, 1, 1)
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end
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function CLASS:PrePlayerDrawOverrideModel(pl)
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render_ModelMaterialOverride(matBlack)
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end
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function CLASS:PostPlayerDrawOverrideModel(pl)
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render_ModelMaterialOverride(nil)
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if pl == MySelf and not pl:ShouldDrawLocalPlayer() then return end
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local pos, ang = pl:GetBonePositionMatrixed(6)
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if pos then
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render_SetMaterial(matGlow)
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render_DrawSprite(LocalToWorld(vecEyeLeft, angle_zero, pos, ang), 4, 4, colGlow)
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render_DrawSprite(LocalToWorld(vecEyeRight, angle_zero, pos, ang), 4, 4, colGlow)
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end
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end
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