106 lines
2.3 KiB
Lua
106 lines
2.3 KiB
Lua
CLASS.Name = "Fast Headcrab"
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CLASS.TranslationName = "class_fast_headcrab"
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CLASS.Description = "description_fast_headcrab"
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CLASS.Help = "controls_fast_headcrab"
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CLASS.Model = Model("models/headcrab.mdl")
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CLASS.Wave = 1 / 3
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CLASS.SWEP = "weapon_zs_fastheadcrab"
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CLASS.Health = 30
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CLASS.Speed = 230
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CLASS.JumpPower = 100
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CLASS.NoFallDamage = true
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CLASS.NoFallSlowdown = true
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CLASS.Points = 2
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CLASS.Hull = {Vector(-12, -12, 0), Vector(12, 12, 18.1)}
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CLASS.HullDuck = {Vector(-12, -12, 0), Vector(12, 12, 18.1)}
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CLASS.ViewOffset = Vector(0, 0, 10)
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CLASS.ViewOffsetDucked = Vector(0, 0, 10)
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CLASS.StepSize = 8
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CLASS.CrouchedWalkSpeed = 1
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CLASS.Mass = 16
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CLASS.CantDuck = true
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CLASS.IsHeadcrab = true
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CLASS.PainSounds = {"NPC_FastHeadcrab.Pain"}
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CLASS.DeathSounds = {"NPC_FastHeadcrab.Die"}
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function CLASS:Move(pl, mv)
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local wep = pl:GetActiveWeapon()
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if wep.Move and wep:Move(mv) then
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return true
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end
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end
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function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter)
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return true
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end
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function CLASS:ScalePlayerDamage(pl, hitgroup, dmginfo)
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return true
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end
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function CLASS:CalcMainActivity(pl, velocity)
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if pl:OnGround() then
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if velocity:Length2D() > 0.5 then
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pl.CalcIdeal = ACT_RUN
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else
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pl.CalcSeqOverride = 1
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end
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elseif pl:WaterLevel() >= 3 then
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pl.CalcSeqOverride = 6
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else
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pl.CalcSeqOverride = 3
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end
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return true
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end
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function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
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pl:FixModelAngles(velocity)
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local seq = pl:GetSequence()
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if seq == 3 then
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if not pl.m_PrevFrameCycle then
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pl.m_PrevFrameCycle = true
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pl:SetCycle(0)
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end
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pl:SetPlaybackRate(1)
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return true
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elseif pl.m_PrevFrameCycle then
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pl.m_PrevFrameCycle = nil
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end
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end
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if not CLIENT then return end
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CLASS.Icon = "zombiesurvival/killicons/fastheadcrab"
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function CLASS:CreateMove(pl, cmd)
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local wep = pl:GetActiveWeapon()
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if wep:IsValid() and wep.m_ViewAngles and wep.IsPouncing and wep:IsPouncing() then
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local maxdiff = FrameTime() * 15
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local mindiff = -maxdiff
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local originalangles = wep.m_ViewAngles
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local viewangles = cmd:GetViewAngles()
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local diff = math.AngleDifference(viewangles.yaw, originalangles.yaw)
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if diff > maxdiff or diff < mindiff then
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viewangles.yaw = math.NormalizeAngle(originalangles.yaw + math.Clamp(diff, mindiff, maxdiff))
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end
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wep.m_ViewAngles = viewangles
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cmd:SetViewAngles(viewangles)
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end
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end
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