e9da54c2f9
Too many changes to list.
59 lines
1.2 KiB
Lua
59 lines
1.2 KiB
Lua
SWEP.PrintName = "Giant Zombie Kung Fu"
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SWEP.Base = "weapon_zs_zombie"
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SWEP.MeleeDelay = 0.32
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SWEP.MeleeReach = 70
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SWEP.MeleeSize = 16
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SWEP.MeleeDamage = 35
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SWEP.DelayWhenDeployed = true
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--[[function SWEP:Move(mv)
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if self:IsSwinging() then
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mv:SetMaxSpeed(50)
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mv:SetMaxClientSpeed(50)
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end
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end]]
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function SWEP:PrimaryAttack(fromsecondary)
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local n = self:GetNextPrimaryAttack()
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local owner = self:GetOwner()
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if owner:IsOnGround() or owner:WaterLevel() >= 2 or owner:GetMoveType() ~= MOVETYPE_WALK then
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self.BaseClass.PrimaryAttack(self)
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end
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if not fromsecondary and n ~= self:GetNextPrimaryAttack() then
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self:SetDTBool(3, false)
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end
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end
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function SWEP:SecondaryAttack()
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local n = self:GetNextPrimaryAttack()
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self:PrimaryAttack(true)
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if n ~= self:GetNextPrimaryAttack() then
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self:SetDTBool(3, true)
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end
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end
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function SWEP:PlayHitSound()
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self:EmitSound("npc/zombie/zombie_pound_door.wav", 77, 65, nil, CHAN_AUTO)
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end
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function SWEP:PlayAttackSound()
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self:EmitSound("npc/zombie/foot_slide"..math.random(3)..".wav", 77, 65, nil, CHAN_AUTO)
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end
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function SWEP:Reload()
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end
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function SWEP:StartMoaning()
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end
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function SWEP:StopMoaning()
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end
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function SWEP:IsMoaning()
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return false
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end
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