e9da54c2f9
Too many changes to list.
78 lines
1.6 KiB
Lua
78 lines
1.6 KiB
Lua
INC_SERVER()
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function SWEP:Deploy()
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gamemode.Call("WeaponDeployed", self:GetOwner(), self)
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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self:SpawnGhost()
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return true
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end
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function SWEP:OnRemove()
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self:RemoveGhost()
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end
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function SWEP:Holster()
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self:RemoveGhost()
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return true
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end
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function SWEP:SpawnGhost()
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local owner = self:GetOwner()
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if owner and owner:IsValid() then
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owner:GiveStatus("ghost_barricadekit")
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end
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end
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function SWEP:RemoveGhost()
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local owner = self:GetOwner()
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if owner and owner:IsValid() then
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owner:RemoveStatus("ghost_barricadekit", false, true)
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end
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end
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function SWEP:Think()
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if self.IdleAnimation and self.IdleAnimation <= CurTime() then
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self.IdleAnimation = nil
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self:SendWeaponAnim(ACT_VM_IDLE)
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end
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end
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function SWEP:PrimaryAttack()
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if not self:CanPrimaryAttack() then return end
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local owner = self:GetOwner()
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if not gamemode.Call("CanPlaceNail", owner) then return false end
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local status = owner.status_ghost_barricadekit
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if not (status and status:IsValid()) then return end
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status:RecalculateValidity()
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if not status:GetValidPlacement() then return end
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local pos, ang = status:RecalculateValidity()
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if not pos or not ang then return end
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self:SetNextPrimaryAttack(CurTime() + self.Primary.Delay)
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local ent = ents.Create("prop_aegisboard")
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if ent:IsValid() then
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ent:SetPos(pos)
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ent:SetAngles(ang)
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ent:Spawn()
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ent:EmitSound("npc/dog/dog_servo12.wav")
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ent:GhostAllPlayersInMe(5)
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ent:SetObjectOwner(owner)
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local stored = owner:PopPackedItem(ent:GetClass())
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if stored then
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ent:SetObjectHealth(stored[1])
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end
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self:TakePrimaryAmmo(1)
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end
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end
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