zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_deathdealers.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

135 lines
10 KiB
Lua

AddCSLuaFile()
SWEP.PrintName = "'Deathdealers' Dual Shotguns"
SWEP.Description = "A unique pair of fast firing, high damage shotguns. Reloads quickly by quickly replacing the shotguns used with a new pair, throwing the old away."
SWEP.Slot = 3
SWEP.SlotPos = 0
if CLIENT then
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 62
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.HUD3DBone = "v_weapon.slide_right"
SWEP.HUD3DPos = Vector(0, -3, -3.5)
SWEP.HUD3DScale = 0.015
SWEP.VElements = {
["handle+"] = { type = "Model", model = "models/weapons/w_pist_elite_single.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel++", pos = Vector(-0.308, 20.618, -2.906), angle = Angle(-60.416, 89, 0), size = Vector(0.685, 1.394, 1.488), color = Color(105, 105, 105, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["handle"] = { type = "Model", model = "models/weapons/w_pist_elite_single.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel", pos = Vector(-0.308, 20.618, -2.906), angle = Angle(-60.416, 89, 0), size = Vector(0.685, 1.394, 1.488), color = Color(105, 105, 105, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["barrel+"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "v_weapon.elite_right", rel = "barrel", pos = Vector(0, 11.961, 0), angle = Angle(0, 0, 0), size = Vector(0.035, 0.004, 0.029), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["barrel+++"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "v_weapon.elite_right", rel = "barrel++", pos = Vector(0, 11.961, 0), angle = Angle(0, 0, 0), size = Vector(0.035, 0.004, 0.029), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["bottom2"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel", pos = Vector(0, -5.393, -3.069), angle = Angle(180, 90, 0), size = Vector(0.143, 0.07, 0.057), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["barrel"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "v_weapon.elite_right", rel = "", pos = Vector(0.028, -2.34, 17.02), angle = Angle(180, 0, -90), size = Vector(0.034, 0.045, 0.029), color = Color(165, 165, 155, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["BARREL2+"] = { type = "Model", model = "models/props_combine/combinebutton.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel++", pos = Vector(-0.138, -14.155, -0.889), angle = Angle(180, -90, -90), size = Vector(0.352, 0.356, 0.18), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["bottom2+"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel++", pos = Vector(0, -5.393, -3.069), angle = Angle(180, 90, 0), size = Vector(0.143, 0.07, 0.057), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["barrel++"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "v_weapon.elite_left", rel = "", pos = Vector(-0.213, -2.34, 17.02), angle = Angle(180, 0, -90), size = Vector(0.034, 0.045, 0.029), color = Color(165, 165, 155, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["BARREL2"] = { type = "Model", model = "models/props_combine/combinebutton.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel", pos = Vector(-0.138, -14.155, -0.889), angle = Angle(180, -90, -90), size = Vector(0.352, 0.356, 0.18), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["handle+"] = { type = "Model", model = "models/weapons/w_pist_elite_single.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel++", pos = Vector(-0.308, 20.618, -2.906), angle = Angle(-60.416, 89, 0), size = Vector(0.685, 1.394, 1.488), color = Color(105, 105, 105, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["handle"] = { type = "Model", model = "models/weapons/w_pist_elite_single.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(-0.308, 20.618, -2.906), angle = Angle(-60.416, 89, 0), size = Vector(0.685, 1.394, 1.488), color = Color(105, 105, 105, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["barrel+"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(0, 11.961, 0), angle = Angle(0, 0, 0), size = Vector(0.035, 0.004, 0.029), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["BARREL2+"] = { type = "Model", model = "models/props_combine/combinebutton.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel++", pos = Vector(-0.138, -14.155, -0.889), angle = Angle(180, -90, -90), size = Vector(0.352, 0.356, 0.18), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["bottom2+"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel++", pos = Vector(0, -5.393, -3.069), angle = Angle(180, 90, 0), size = Vector(0.143, 0.07, 0.057), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["barrel"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(20.041, 2.372, -3.764), angle = Angle(180, -95, 8), size = Vector(0.034, 0.045, 0.029), color = Color(165, 165, 155, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["BARREL2"] = { type = "Model", model = "models/props_combine/combinebutton.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(-0.138, -14.155, -0.889), angle = Angle(180, -90, -90), size = Vector(0.352, 0.356, 0.18), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["bottom2"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(0, -5.393, -3.069), angle = Angle(180, 90, 0), size = Vector(0.143, 0.07, 0.057), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
["barrel++"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.Bip01_L_Hand", rel = "", pos = Vector(19.978, 2.829, 4.127), angle = Angle(0, -95, 8), size = Vector(0.034, 0.045, 0.029), color = Color(165, 165, 155, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["barrel+++"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel++", pos = Vector(0, 11.961, 0), angle = Angle(0, 0, 0), size = Vector(0.035, 0.004, 0.029), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} }
}
SWEP.ViewModelBoneMods = {
["v_weapon.elite_right"] = { scale = Vector(1, 1, 1), pos = Vector(0, -0.19, -4.318), angle = Angle(0, 0, -3) },
["ValveBiped.Bip01_Spine4"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 4.721, 0) },
["ValveBiped.Bip01_L_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(7, 0, 0) },
["v_weapon.elite_left"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0.126, -3.794), angle = Angle(0, 0, -3) },
["ValveBiped.Bip01_R_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-7, 0, 0) }
}
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "duel"
SWEP.ViewModel = "models/weapons/cstrike/c_pist_elite.mdl"
SWEP.WorldModel = "models/weapons/w_pist_elite.mdl"
SWEP.FakeWorldModel = "models/weapons/w_shotgun.mdl"
SWEP.UseHands = true
SWEP.Primary.Damage = 15.75
SWEP.Primary.NumShots = 8
SWEP.Primary.Delay = 0.6
SWEP.Primary.ClipSize = 8
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "buckshot"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 6
SWEP.ConeMin = 4
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.75)
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.5)
SWEP.Tier = 5
SWEP.MaxStock = 2
function SWEP:SendReloadAnimation()
self:SendWeaponAnim(ACT_VM_DRAW)
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
local owner = self:GetOwner()
if owner:IsHolding() or not self:CanReload() then return end
if SERVER then
for i=1,2 do
local ent = ents.Create("prop_fakeweapon")
if ent:IsValid() then
ent:SetOwner(owner)
ent:SetWeaponType(self:GetClass())
local pos = owner:EyePos() + owner:EyeAngles():Right() * (i == 1 and 8 or -8)
ent:SetPos(pos)
ent:SetAngles(VectorRand():Angle())
ent:Spawn()
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:AddAngleVelocity(Vector(math.Rand(-420, 420), math.Rand(-420, 420), math.Rand(-420, 420)))
phys:ApplyForceCenter(phys:GetMass() * owner:GetAimVector() * math.random(64, 128))
end
end
end
end
self.BaseClass.Reload(self)
end
function SWEP:SendWeaponAnimation()
self:SendWeaponAnim(self:Clip1() % 2 == 0 and ACT_VM_PRIMARYATTACK or ACT_VM_SECONDARYATTACK)
end
function SWEP:EmitFireSound()
self:EmitSound("weapons/shotgun/shotgun_dbl_fire.wav", 75, math.random(125, 130))
end
if not CLIENT then return end
function SWEP:GetTracerOrigin()
local owner = self:GetOwner()
if owner:IsValid() then
local vm = owner:GetViewModel()
if vm and vm:IsValid() then
local attachment = vm:GetAttachment(self:Clip1() % 2 + 3)
if attachment then
return attachment.Pos
end
end
end
end