e9da54c2f9
Too many changes to list.
88 lines
2 KiB
Lua
88 lines
2 KiB
Lua
SWEP.Base = "weapon_zs_zombie"
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SWEP.MeleeReach = 52
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SWEP.MeleeDelay = 0.36
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SWEP.MeleeSize = 4.5
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SWEP.MeleeDamage = 24
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SWEP.SlowDownScale = 3
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SWEP.MeleeDamageType = DMG_SLASH
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SWEP.MeleeAnimationDelay = 0.05
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SWEP.Primary.Delay = 0.8
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SWEP.ViewModel = Model("models/weapons/v_pza.mdl")
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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AccessorFuncDT(SWEP, "HookTime", "Float", 1)
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function SWEP:SecondaryAttack()
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if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() then return end
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self:SetNextSecondaryFire(CurTime() + 3.25)
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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self:SetSwingAnimTime(CurTime() + 0.7)
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self:GetOwner():DoReloadEvent()
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self:EmitSound("npc/headcrab_poison/ph_poisonbite3.wav", 75, 46)
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self:SetHookTime(CurTime() + 0.9)
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end
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function SWEP:Think()
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if self:GetHookTime() > 0 and CurTime() >= self:GetHookTime() then
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self:SetHookTime(0)
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self:EmitSound("physics/flesh/flesh_squishy_impact_hard"..math.random(2, 4)..".wav", 72, math.random(70, 83))
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self:SendWeaponAnim(ACT_VM_SECONDARYATTACK)
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if SERVER then
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self:ThrowHook()
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end
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end
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return self.BaseClass.Think(self)
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end
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function SWEP:Reload()
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self.BaseClass.SecondaryAttack(self)
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end
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function SWEP:CheckMoaning()
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end
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function SWEP:StopMoaningSound()
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end
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function SWEP:StartMoaningSound()
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end
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function SWEP:PlayHitSound()
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self:EmitSound("npc/zombie/claw_strike"..math.random(3)..".wav", 75, 80, nil, CHAN_AUTO)
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end
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function SWEP:PlayMissSound()
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self:EmitSound("npc/zombie/claw_miss"..math.random(2)..".wav", 75, 80, nil, CHAN_AUTO)
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end
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function SWEP:PlayAttackSound()
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end
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function SWEP:PlayAlertSound()
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self:GetOwner():EmitSound("npc/antlion_guard/angry"..math.random(3)..".wav", 75, 140)
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end
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SWEP.PlayIdleSound = SWEP.PlayAlertSound
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function SWEP:SetSwingAnimTime(time)
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self:SetDTFloat(3, time)
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end
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function SWEP:GetSwingAnimTime()
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return self:GetDTFloat(3)
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end
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function SWEP:StartSwinging()
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self.BaseClass.StartSwinging(self)
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self:SetSwingAnimTime(CurTime() + 1)
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end
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