e9da54c2f9
Too many changes to list.
101 lines
2.7 KiB
Lua
101 lines
2.7 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "Elder Ghoul"
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SWEP.Base = "weapon_zs_zombie"
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SWEP.MeleeDamage = 26
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SWEP.MeleeDamageVsProps = 22
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SWEP.MeleeForceScale = 0.5
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SWEP.SlowDownScale = 0.25
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function SWEP:ApplyMeleeDamage(ent, trace, damage)
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ent:PoisonDamage(damage, self:GetOwner(), self, trace.HitPos)
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end
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function SWEP:MeleeHit(ent, trace, damage, forcescale)
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if not ent:IsPlayer() then
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damage = self.MeleeDamageVsProps
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end
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self.BaseClass.MeleeHit(self, ent, trace, damage, forcescale)
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end
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function SWEP:Reload()
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self.BaseClass.SecondaryAttack(self)
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end
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function SWEP:PlayAlertSound()
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self:GetOwner():EmitSound("npc/fast_zombie/fz_alert_close1.wav", 75, math.Rand(70, 80))
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end
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SWEP.PlayIdleSound = SWEP.PlayAlertSound
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function SWEP:PlayAttackSound()
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self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
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end
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local PoisonPatterns = {
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Angle(0, 0, 0),
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Angle(8, 0, 0),
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Angle(-8, 8, 0),
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Angle(-8, -8, 0)
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}
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local function DoFleshThrow(pl, wep)
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if pl:IsValid() and pl:Alive() and wep:IsValid() then
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pl.LastRangedAttack = CurTime()
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if SERVER then
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local startpos = pl:GetShootPos()
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local aimang = pl:EyeAngles()
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for i, pattern in pairs(PoisonPatterns) do
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local ang = Angle(aimang.p, aimang.y, aimang.r)
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ang:RotateAroundAxis(ang:Up(), pattern.yaw)
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ang:RotateAroundAxis(ang:Right(), pattern.pitch)
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local ent = ents.Create("projectile_poisonflesh")
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if ent:IsValid() then
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ent:SetPos(startpos)
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ent:SetOwner(pl)
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ent:Spawn()
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:SetVelocityInstantaneous(ang:Forward() * 350)
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end
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end
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end
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pl:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 72, math.Rand(85, 95))
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end
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end
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end
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function SWEP:SecondaryAttack()
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local owner = self:GetOwner()
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if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or IsValid(owner.FeignDeath) then return end
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self:SetNextSecondaryFire(CurTime() + 3)
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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self:GetOwner():DoZombieEvent()
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self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
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self:EmitSound(string.format("physics/body/body_medium_break%d.wav", math.random(2, 4)), 72, math.Rand(85, 95))
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self:SendWeaponAnim(ACT_VM_HITCENTER)
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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timer.Simple(0.7, function() DoFleshThrow(owner, self) end)
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end
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if not CLIENT then return end
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function SWEP:ViewModelDrawn()
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render.ModelMaterialOverride(0)
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render.SetColorModulation(1, 1, 1)
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end
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local matSheet = Material("models/weapons/v_zombiearms/ghoulsheet")
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function SWEP:PreDrawViewModel(vm)
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render.ModelMaterialOverride(matSheet)
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render.SetColorModulation(0.66, 0.86, 0)
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end
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