e9da54c2f9
Too many changes to list.
95 lines
3 KiB
Lua
95 lines
3 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "Harpoon"
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SWEP.Description = "The harpoon has a very long range for a melee weapon. The harpoon can be thrown to impale into zombies, dealing damage over time."
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if CLIENT then
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SWEP.ViewModelFOV = 60
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_junk/harpoon002a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(0, 0, -40), angle = Angle(-90, 0, 0), size = Vector(0.899, 0.899, 0.899), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_junk/harpoon002a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.2, 1.363, -18), angle = Angle(-90, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.HoldType = "knife"
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SWEP.DamageType = DMG_SLASH
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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SWEP.UseHands = true
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SWEP.MeleeDamage = 45
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SWEP.MeleeRange = 94
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SWEP.MeleeSize = 0.8
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SWEP.Primary.Delay = 1.65
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SWEP.Tier = 2
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SWEP.WalkSpeed = SPEED_SLOWER
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SWEP.SwingRotation = Angle(0, -90, -60)
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SWEP.SwingOffset = Vector(0, 30, -40)
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SWEP.SwingTime = 0.6
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SWEP.SwingHoldType = "slam"
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SWEP.HitAnim = ACT_VM_MISSCENTER
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SWEP.AllowQualityWeapons = true
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 3, 1)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.15, 1)
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(65, 70))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/metal/metal_sheet_impact_bullet"..math.random(2)..".wav", 70, math.random(90, 95))
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("weapons/knife/knife_hit"..math.random(4)..".wav", 80, math.random(80, 85))
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end
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function SWEP:SecondaryAttack()
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if not self:CanPrimaryAttack() then return end
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local owner = self:GetOwner()
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local tr = owner:TraceLine(60)
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if tr.HitWorld or (tr.Entity:IsValid() and not tr.Entity:IsPlayer()) then return end
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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self:SendWeaponAnim(ACT_VM_MISSCENTER)
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owner:DoAnimationEvent(ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE)
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self.NextDeploy = CurTime() + 0.75
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if SERVER then
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local ent = ents.Create("projectile_harpoon")
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if ent:IsValid() then
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ent:SetPos(owner:GetShootPos())
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ent:SetAngles(owner:EyeAngles())
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ent:SetOwner(owner)
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ent.ProjDamage = self.MeleeDamage * (owner.ProjectileDamageMul or 1)
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ent.BaseWeapon = self:GetClass()
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ent:Spawn()
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ent.Team = owner:Team()
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:Wake()
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phys:SetVelocityInstantaneous(self:GetOwner():GetAimVector() * 900 * (owner.ObjectThrowStrengthMul or 1))
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end
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end
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owner:StripWeapon(self:GetClass())
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end
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end
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