zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_peashooter.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

80 lines
2.1 KiB
Lua

AddCSLuaFile()
SWEP.PrintName = "'Peashooter' Handgun"
SWEP.Description = "A low damage output pistol that only uses half the ammo."
SWEP.Slot = 1
SWEP.SlotPos = 0
if CLIENT then
SWEP.ViewModelFOV = 60
SWEP.ViewModelFlip = false
SWEP.HUD3DBone = "v_weapon.p228_Slide"
SWEP.HUD3DPos = Vector(-0.88, 0.35, 1)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.015
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "pistol"
SWEP.ViewModel = "models/weapons/cstrike/c_pist_p228.mdl"
SWEP.WorldModel = "models/weapons/w_pist_p228.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("Weapon_P228.Single")
SWEP.Primary.Damage = 15.5
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.18
SWEP.Primary.ClipSize = 9
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
SWEP.Primary.ClipMultiplier = 12/18 * 2 -- Battleaxe/Owens have 12 clip size, but this has half ammo usage
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 4
SWEP.ConeMin = 0.75
GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 1)
GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Peashooter' Auto Handgun", "Fully automatic, increased clip size at the cost of accuracy", function(wept)
wept.Primary.Delay = 0.15
wept.Primary.Automatic = true
wept.Primary.ClipSize = math.floor(wept.Primary.ClipSize * 1.25)
wept.ConeMin = 2.25
end)
SWEP.IronSightsPos = Vector(-6, -1, 2.25)
function SWEP:SetAltUsage(usage)
self:SetDTBool(1, usage)
end
function SWEP:GetAltUsage()
return self:GetDTBool(1)
end
function SWEP:PrimaryAttack()
if not self:CanPrimaryAttack() then return end
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
self:EmitFireSound()
local altuse = self:GetAltUsage()
if not altuse then
self:TakeAmmo()
end
self:SetAltUsage(not altuse)
self:ShootBullets(self.Primary.Damage, self.Primary.NumShots, self:GetCone())
self.IdleAnimation = CurTime() + self:SequenceDuration()
end
if not CLIENT then return end
function SWEP:GetDisplayAmmo(clip, spare, maxclip)
local minus = self:GetAltUsage() and 0 or 1
return math.max(0, (clip * 2) - minus), spare * 2, maxclip * 2
end