e9da54c2f9
Too many changes to list.
35 lines
1.3 KiB
Lua
35 lines
1.3 KiB
Lua
AddCSLuaFile()
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SWEP.Base = "weapon_zs_basetrinket"
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SWEP.PrintName = "Resupply Pack"
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SWEP.Description = "Allows humans to resupply from you.\nPress LMB with the pack in your hand to resupply yourself."
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if CLIENT then
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/Items/ammocrate_ar2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 2, -1), angle = Angle(0, -90, 180), size = Vector(0.35, 0.35, 0.35), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/Items/ammocrate_ar2.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 2, -1), angle = Angle(0, -90, 180), size = Vector(0.35, 0.35, 0.35), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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end
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SWEP.Primary.Automatic = false
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SWEP.Primary.Delay = 1
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function SWEP:PrimaryAttack()
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if not self:CanPrimaryAttack() then return end
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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if CLIENT then return end
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local owner = self:GetOwner()
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for _, ent in pairs(ents.FindByClass("status_resupplypack")) do
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if ent:GetOwner() == owner then
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owner:Resupply(owner, ent)
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end
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end
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end
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