zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_zedeagle.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

43 lines
951 B
Lua

AddCSLuaFile()
SWEP.PrintName = "'Zombie Drill' Desert Eagle"
SWEP.Slot = 1
SWEP.SlotPos = 0
if CLIENT then
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 55
SWEP.HUD3DBone = "v_weapon.Deagle_Slide"
SWEP.HUD3DPos = Vector(-1, 0, 1)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.015
SWEP.IronSightsPos = Vector(-6.35, 5, 1.7)
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "revolver"
SWEP.ViewModel = "models/weapons/cstrike/c_pist_deagle.mdl"
SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("Weapon_Deagle.Single")
SWEP.Primary.Damage = 250
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.28
SWEP.Primary.ClipSize = 7
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
SWEP.ConeMax = 3
SWEP.ConeMin = 1.5
SWEP.WalkSpeed = SPEED_ZOMBIEESCAPE_NORMAL
SWEP.Primary.KnockbackScale = ZE_KNOCKBACKSCALE
SWEP.Primary.DefaultClip = 99999
SWEP.AllowQualityWeapons = false