e9da54c2f9
Too many changes to list.
112 lines
2.9 KiB
Lua
112 lines
2.9 KiB
Lua
CLASS.Base = "zombie_torso"
|
|
|
|
CLASS.Name = "Skeletal Crawler"
|
|
CLASS.TranslationName = "class_skeletal_lurker"
|
|
CLASS.Description = "description_skeletal_lurker"
|
|
CLASS.Help = "controls_skeletal_lurker"
|
|
|
|
CLASS.Model = Model("models/zombie/classic_torso.mdl")
|
|
CLASS.OverrideModel = Model("models/player/skeleton.mdl")
|
|
|
|
CLASS.Hull = {Vector(-16, -16, 0), Vector(16, 16, 22)}
|
|
CLASS.HullDuck = {Vector(-16, -16, 0), Vector(16, 16, 22)}
|
|
|
|
CLASS.SWEP = "weapon_zs_skeletallurker"
|
|
|
|
CLASS.Wave = 2 / 6
|
|
CLASS.Unlocked = false
|
|
CLASS.Hidden = false
|
|
|
|
CLASS.Health = 75
|
|
CLASS.Speed = 155
|
|
CLASS.JumpPower = 160
|
|
|
|
CLASS.Points = CLASS.Health/GM.SkeletonPointRatio
|
|
|
|
CLASS.VoicePitch = 0.8
|
|
|
|
CLASS.IsTorso = true
|
|
|
|
CLASS.Skeletal = true
|
|
CLASS.SkeletalRes = true
|
|
|
|
local math_random = math.random
|
|
local ACT_IDLE = ACT_IDLE
|
|
local ACT_WALK = ACT_WALK
|
|
local bit_band = bit.band
|
|
local DMG_BULLET = DMG_BULLET
|
|
local DMG_CLUB = DMG_CLUB
|
|
local DMG_SLASH = DMG_SLASH
|
|
local string_format = string.format
|
|
|
|
function CLASS:CalcMainActivity(pl, velocity)
|
|
if velocity:Length2DSqr() <= 1 then
|
|
return ACT_IDLE, -1
|
|
end
|
|
|
|
return ACT_WALK, -1
|
|
end
|
|
|
|
function CLASS:PlayPainSound(pl)
|
|
pl:EmitSound(string_format("npc/metropolice/pain%d.wav", math_random(4)), 65, math_random(80, 85))
|
|
|
|
return true
|
|
end
|
|
|
|
function CLASS:PlayDeathSound(pl)
|
|
pl:EmitSound(string_format("npc/zombie/zombie_die%d.wav", math_random(3)), 75, math_random(132, 138))
|
|
|
|
return true
|
|
end
|
|
|
|
local StepSounds = {
|
|
Sound("npc/barnacle/neck_snap1.wav"),
|
|
Sound("npc/barnacle/neck_snap2.wav")
|
|
}
|
|
function CLASS:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume, pFilter)
|
|
pl:EmitSound(StepSounds[math_random(#StepSounds)], 50, math_random(210, 220), 0.5)
|
|
|
|
return true
|
|
end
|
|
|
|
function CLASS:PlayerStepSoundTime(pl, iType, bWalking)
|
|
return GAMEMODE.BaseClass.PlayerStepSoundTime(GAMEMODE, pl, iType, bWalking) --* 2
|
|
end
|
|
|
|
function CLASS:UpdateAnimation(pl, velocity, maxseqgroundspeed)
|
|
end
|
|
|
|
function CLASS:ManipulateOverrideModel(pl, overridemodel)
|
|
overridemodel:ManipulateBoneScale(0, vector_origin)
|
|
overridemodel:ManipulateBoneScale(2, vector_origin)
|
|
overridemodel:ManipulateBoneScale(4, vector_origin)
|
|
for i=18, 25 do
|
|
overridemodel:ManipulateBoneScale(i, vector_origin)
|
|
end
|
|
end
|
|
|
|
if SERVER then
|
|
function CLASS:ProcessDamage(pl, dmginfo)
|
|
if bit_band(dmginfo:GetDamageType(), DMG_BULLET) ~= 0 then
|
|
dmginfo:SetDamage(dmginfo:GetDamage() * 0.36)
|
|
elseif bit_band(dmginfo:GetDamageType(), DMG_SLASH) == 0 and bit_band(dmginfo:GetDamageType(), DMG_CLUB) == 0 then
|
|
dmginfo:SetDamage(dmginfo:GetDamage() * 0.45)
|
|
end
|
|
end
|
|
|
|
function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo, assister)
|
|
local fakedeath = pl:FakeDeath(462, 1, 1, 1)
|
|
if fakedeath and fakedeath:IsValid() then
|
|
fakedeath:SetModel(self.OverrideModel)
|
|
fakedeath:SetPos(fakedeath:GetPos() - fakedeath:GetDeathAngles():Up() * 46)
|
|
|
|
self:ManipulateOverrideModel(pl, fakedeath)
|
|
end
|
|
|
|
return true
|
|
end
|
|
end
|
|
|
|
if not CLIENT then return end
|
|
|
|
CLASS.Icon = "zombiesurvival/killicons/skeletal_lurker"
|