e9da54c2f9
Too many changes to list.
81 lines
2.1 KiB
Lua
81 lines
2.1 KiB
Lua
CLASS.Base = "wraith"
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CLASS.Name = "Tormented Wraith"
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CLASS.TranslationName = "class_tormented_wraith"
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CLASS.Description = "description_tormented_wraith"
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CLASS.Help = "controls_tormented_wraith"
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CLASS.Health = 150
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CLASS.Points = CLASS.Health/GM.NoHeadboxZombiePointRatio
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CLASS.Speed = 150
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CLASS.Wave = 2 / 6
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CLASS.SWEP = "weapon_zs_tormentedwraith"
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function CLASS:Move(pl, move)
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local wep = pl:GetActiveWeapon()
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if not wep.GetTormented then return end
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if CurTime() < wep:GetTormented() + 2 then
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move:SetMaxSpeed(225)
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move:SetMaxClientSpeed(225)
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end
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if pl:KeyDown(IN_SPEED) then
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move:SetMaxSpeed(40)
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move:SetMaxClientSpeed(40)
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end
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end
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function CLASS:PlayDeathSound(pl)
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for i=1, 4 do
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pl:EmitSound("zombiesurvival/wraithdeath4.ogg", 75, math.random(80, 140), 0.6, CHAN_AUTO + i)
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end
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return true
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end
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function CLASS:DoAnimationEvent(pl, event, data)
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if event == PLAYERANIMEVENT_ATTACK_PRIMARY then
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pl:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL, true)
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return ACT_INVALID
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elseif event == PLAYERANIMEVENT_RELOAD then
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pl:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GMOD_GESTURE_TAUNT_ZOMBIE, true)
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return ACT_INVALID
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end
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end
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if SERVER then
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function CLASS:ProcessDamage(pl, dmginfo)
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local activ = pl:GetActiveWeapon()
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if not activ.GetTormented then return end
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local attacker, dmg = dmginfo:GetAttacker(), dmginfo:GetDamage()
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if not attacker:IsValidLivingHuman() or CurTime() < activ:GetTormented() + 8 then return end
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if pl:Health() - dmg < 90 then
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for i = 0, 3 do
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timer.Simple(0.04 * i,
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function() if pl:IsValidLivingZombie() then pl:EmitSound("npc/stalker/go_alert2a.wav", 75, 120 + i*12, 0.4, CHAN_WEAPON + i) end
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end)
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end
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activ:SetTormented(CurTime())
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end
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end
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end
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if not CLIENT then return end
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CLASS.Icon = "zombiesurvival/killicons/wraithv2"
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CLASS.IconColor = Color(190, 255, 190)
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function CLASS:PrePlayerDraw(pl)
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local alpha = self:GetAlpha(pl)
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if alpha == 0 then return true end
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render.SetBlend(alpha)
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render.SetColorModulation(0.025, 0.15, 0.065)
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render.SuppressEngineLighting(true)
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end
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