zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/tormented_wraith.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

81 lines
2.1 KiB
Lua

CLASS.Base = "wraith"
CLASS.Name = "Tormented Wraith"
CLASS.TranslationName = "class_tormented_wraith"
CLASS.Description = "description_tormented_wraith"
CLASS.Help = "controls_tormented_wraith"
CLASS.Health = 150
CLASS.Points = CLASS.Health/GM.NoHeadboxZombiePointRatio
CLASS.Speed = 150
CLASS.Wave = 2 / 6
CLASS.SWEP = "weapon_zs_tormentedwraith"
function CLASS:Move(pl, move)
local wep = pl:GetActiveWeapon()
if not wep.GetTormented then return end
if CurTime() < wep:GetTormented() + 2 then
move:SetMaxSpeed(225)
move:SetMaxClientSpeed(225)
end
if pl:KeyDown(IN_SPEED) then
move:SetMaxSpeed(40)
move:SetMaxClientSpeed(40)
end
end
function CLASS:PlayDeathSound(pl)
for i=1, 4 do
pl:EmitSound("zombiesurvival/wraithdeath4.ogg", 75, math.random(80, 140), 0.6, CHAN_AUTO + i)
end
return true
end
function CLASS:DoAnimationEvent(pl, event, data)
if event == PLAYERANIMEVENT_ATTACK_PRIMARY then
pl:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GMOD_GESTURE_RANGE_ZOMBIE_SPECIAL, true)
return ACT_INVALID
elseif event == PLAYERANIMEVENT_RELOAD then
pl:AnimRestartGesture(GESTURE_SLOT_ATTACK_AND_RELOAD, ACT_GMOD_GESTURE_TAUNT_ZOMBIE, true)
return ACT_INVALID
end
end
if SERVER then
function CLASS:ProcessDamage(pl, dmginfo)
local activ = pl:GetActiveWeapon()
if not activ.GetTormented then return end
local attacker, dmg = dmginfo:GetAttacker(), dmginfo:GetDamage()
if not attacker:IsValidLivingHuman() or CurTime() < activ:GetTormented() + 8 then return end
if pl:Health() - dmg < 90 then
for i = 0, 3 do
timer.Simple(0.04 * i,
function() if pl:IsValidLivingZombie() then pl:EmitSound("npc/stalker/go_alert2a.wav", 75, 120 + i*12, 0.4, CHAN_WEAPON + i) end
end)
end
activ:SetTormented(CurTime())
end
end
end
if not CLIENT then return end
CLASS.Icon = "zombiesurvival/killicons/wraithv2"
CLASS.IconColor = Color(190, 255, 190)
function CLASS:PrePlayerDraw(pl)
local alpha = self:GetAlpha(pl)
if alpha == 0 then return true end
render.SetBlend(alpha)
render.SetColorModulation(0.025, 0.15, 0.065)
render.SuppressEngineLighting(true)
end