e9da54c2f9
Too many changes to list.
94 lines
2.5 KiB
Lua
94 lines
2.5 KiB
Lua
SWEP.Base = "weapon_zs_zombie"
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SWEP.PrintName = "Frigid Revenant"
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SWEP.MeleeDamage = 32
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local Spread = {
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{0, 0},
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{-0.5, 0},
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{0.5, 0}
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}
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local function DoFleshThrow(pl, wep)
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if pl:IsValid() and pl:Alive() and wep:IsValid() then
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pl:ResetSpeed()
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pl.LastRangedAttack = CurTime()
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if SERVER then
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local startpos = pl:GetShootPos()
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local aimang = pl:EyeAngles()
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local ang
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for _, spr in pairs(Spread) do
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ang = Angle(aimang.p, aimang.y, aimang.r)
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ang:RotateAroundAxis(ang:Up(), spr[1] * 5)
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ang:RotateAroundAxis(ang:Right(), spr[2] * 5)
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local ent = ents.Create("projectile_ghoulfleshfr")
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if ent:IsValid() then
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ent:SetPos(startpos)
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ent:SetOwner(pl)
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ent:Spawn()
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:SetVelocityInstantaneous(ang:Forward() * 750)
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end
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end
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end
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pl:EmitSound(string.format("physics/body/body_medium_break%d.wav", math.random(2, 4)), 72, math.Rand(85, 95))
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end
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end
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end
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function SWEP:SecondaryAttack()
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local owner = self:GetOwner()
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if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or IsValid(owner.FeignDeath) then return end
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self:SetNextSecondaryFire(CurTime() + 3)
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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self:GetOwner():DoZombieEvent()
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self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
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self:EmitSound(string.format("physics/body/body_medium_break%d.wav", math.random(2, 4)), 72, math.Rand(85, 95))
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self:SendWeaponAnim(ACT_VM_HITCENTER)
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self.IdleAnimation = CurTime() + self:SequenceDuration()
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timer.Simple(0.7, function() DoFleshThrow(owner, self) end)
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end
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function SWEP:Reload()
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self:SecondaryAttack()
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end
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function SWEP:StartMoaning()
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end
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function SWEP:StopMoaning()
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end
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function SWEP:IsMoaning()
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return false
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end
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function SWEP:PlayHitSound()
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self:EmitSound("NPC_FastZombie.AttackHit", nil, nil, nil, CHAN_AUTO)
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end
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function SWEP:PlayMissSound()
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self:EmitSound("NPC_FastZombie.AttackMiss", nil, nil, nil, CHAN_AUTO)
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end
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function SWEP:PlayAttackSound()
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self:EmitSound("npc/zombie_poison/pz_warn"..math.random(2)..".wav", 70, math.random(140, 145), 0.65, CHAN_AUTO)
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self:EmitSound("npc/metropolice/pain"..math.random(4)..".wav", 74, math.Rand(125, 135), 0.65, CHAN_WEAPON + 20)
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end
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function SWEP:PlayIdleSound()
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self:GetOwner():EmitSound("npc/antlion/idle"..math.random(5)..".wav", 70, math.random(60, 66))
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end
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function SWEP:PlayAlertSound()
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self:GetOwner():EmitSound("npc/stalker/breathing3.wav", 70, math.random(80, 90))
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end
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