zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/zs_placid.lua
2014-10-01 20:49:54 -04:00

23 lines
607 B
Lua

hook.Add("InitPostEntityMap", "Adding", function()
local ent2 = ents.Create("env_fire")
if ent2:IsValid() then
ent2:SetPos(Vector(-3577.2402, -2450.1162, -398.9688))
ent2:SetKeyValue("damagescale", 60)
ent2:SetKeyValue("firesize", 200)
ent2:Spawn()
ent2:Fire("Enable", "", 0)
ent2:Fire("StartFire", "", 0)
end
local ent3 = ents.Create("env_fire")
if ent3:IsValid() then
ent3:SetPos(Vector(-3696.8652, 2621.0576, -239.1022))
ent3:SetKeyValue("damagescale", 60)
ent3:SetKeyValue("firesize", 200)
ent3:Spawn()
ent3:Fire("Enable", "", 0)
ent3:Fire("StartFire", "", 0)
end
end)