zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/decal_scorch.lua

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function EFFECT:Init(data)
local pos = data:GetOrigin()
local normal = data:GetNormal()
util.Decal("Scorch", pos + normal, pos - normal)
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end