54 lines
1.4 KiB
Lua
54 lines
1.4 KiB
Lua
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function EFFECT:Init( data )
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local pos = data:GetStart()
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self.StartPos = pos
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self.EndPos = data:GetOrigin()
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self.Alpha = 255
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self.Life = 0
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local emitter = ParticleEmitter(pos)
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emitter:SetNearClip(24, 32)
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for i=1, 9 do
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local particle = emitter:Add("effects/blueflare1", pos)
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particle:SetDieTime(0.8)
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particle:SetColor(150,190,255)
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particle:SetStartAlpha(200)
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particle:SetEndAlpha(0)
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particle:SetStartSize(4)
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particle:SetEndSize(0)
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particle:SetVelocity(VectorRand():GetNormal() * 60)
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end
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emitter:Finish() emitter = nil collectgarbage("step", 64)
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self:SetRenderBoundsWS( self.StartPos, self.EndPos )
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end
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function EFFECT:Think( )
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self.Life = self.Life + FrameTime() * 6
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self.Alpha = 255 * ( 1 - self.Life )
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return ( self.Life < 1 )
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end
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local beam1mat = Material("trails/electric")
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local glowmat = Material("sprites/light_glow02_add")
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function EFFECT:Render()
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if ( self.Alpha < 1 ) then return end
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local texcoord = math.Rand( 0, 1 )
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local norm = (self.StartPos - self.EndPos) * self.Life
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self.Length = norm:Length()
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render.SetMaterial( beam1mat )
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for i = 1, 3 do
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render.DrawBeam(self.StartPos, self.EndPos + (VectorRand() * 6), 12, texcoord, texcoord + self.Length / 128, Color( 255, 255, 255, self.Alpha ))
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end
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render.SetMaterial(glowmat)
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render.DrawSprite(self.StartPos, 130, 130, Color(150, 215, 255, self.Alpha))
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render.DrawSprite(self.EndPos, 50, 50, Color(170, 215, 255, self.Alpha))
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end
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