zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/itemstocks/sv_stock.lua

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include("sh_stock.lua")
AddCSLuaFile("cl_stock.lua")
AddCSLuaFile("sh_stock.lua")
function GM:SetItemStocks(itemid, stock)
self.ItemStocks[itemid] = stock
self:SendItemStocks(itemid)
end
function GM:AddItemStocks(itemid, stock)
local currentstock = self:GetItemStocks(itemid)
if currentstock ~= -1 then
self:SetItemStocks(itemid, math.max(currentstock + stock, 0))
end
end
function GM:RefreshItemStocks(pl)
for k in pairs(self.ItemStocks) do
self:SendItemStocks(pl)
end
end
function GM:SendItemStocks(itemid, pl)
net.Start("zs_itemstock")
net.WriteString(tostring(itemid))
net.WriteInt(self:GetItemStocks(itemid), 16)
if pl then
net.Send(pl)
else
net.Send(team.GetPlayers(TEAM_HUMAN))
end
end
function GM:ClearItemStocks(nosend)
self.ItemStocks = {}
if not nosend then
self:RefreshItemStocks()
end
end