zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_t_oxygentank.lua

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AddCSLuaFile()
SWEP.Base = "weapon_zs_basetrinket"
SWEP.ModelScale = 0.5
SWEP.PrintName = "Oxygen Tank"
SWEP.Description = "Grants significantly more underwater breathing time to the user."
SWEP.WorldModel = "models/props_c17/canister01a.mdl"
if CLIENT then
SWEP.ViewModelFOV = 60
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props_c17/canister01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 3, -1), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props_c17/canister01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 3, -1), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.TrinketStatus = "status_oxygentank"