zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_crackedbottle.lua

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AddCSLuaFile()
SWEP.PrintName = "Cracked Bottle"
SWEP.Description = "A cracked bottle."
if CLIENT then
SWEP.ViewModelFOV = 55
SWEP.VElements = {
["base"] = { type = "Model", model = "models/props_junk/glassbottle01a_chunk01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3.635, 1.557, -4.676), angle = Angle(180, -111.04, 155.455), size = Vector(1.144, 1.144, 1.144), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["base"] = { type = "Model", model = "models/props_junk/glassbottle01a_chunk01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(5.714, 2.596, -2.597), angle = Angle(38.57, -68.961, 22.208), size = Vector(1.274, 1.274, 1.274), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
end
SWEP.Base = "weapon_zs_basemelee"
SWEP.HoldType = "knife"
SWEP.DamageType = DMG_SLASH
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/cstrike/c_knife_t.mdl"
SWEP.WorldModel = "models/props_junk/glassbottle01a_chunk01a.mdl"
SWEP.ShowViewModel = false
SWEP.ShowWorldModel = false
SWEP.UseHands = true
SWEP.AutoSwitchFrom = true
SWEP.MeleeDamage = 20
SWEP.MeleeRange = 45
SWEP.MeleeSize = 0.875
SWEP.WalkSpeed = SPEED_FASTEST
SWEP.Primary.Delay = 0.8
SWEP.HitDecal = "Manhackcut"
SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE
SWEP.MissGesture = SWEP.HitGesture
SWEP.HitAnim = ACT_VM_MISSCENTER
SWEP.MissAnim = ACT_VM_PRIMARYATTACK
SWEP.NoHitSoundFlesh = true
SWEP.NoGlassWeapons = true
function SWEP:PlaySwingSound()
self:EmitSound("weapons/knife/knife_slash"..math.random(2)..".wav")
end
function SWEP:PlayHitSound()
self:EmitSound("physics/glass/glass_bottle_break2.wav")
end
function SWEP:PlayHitFleshSound()
self:EmitSound("physics/glass/glass_bottle_break2.wav")
end
function SWEP:OnMeleeHit(hitent, hitflesh)
if hitent:IsValid() and SERVER then
timer.Simple(0, function() self:GetOwner():StripWeapon(self:GetClass()) end)
end
end