Added color and position modifiers to point_zsmessage

New keyvalues: textcolor and position
New inputs: settextcolour and setdisplaytime

Color is any "R G B" string
Position is either "Center" or "Top Right" ("top" if not using
smartedit)"
This commit is contained in:
Ben 2015-01-09 03:10:57 +00:00
parent 65534fbadf
commit 02c0808e4c
2 changed files with 42 additions and 4 deletions

View file

@ -3,6 +3,10 @@ ENT.Type = "point"
function ENT:Initialize() function ENT:Initialize()
self.SendTo = self.SendTo or -1 self.SendTo = self.SendTo or -1
self.DisplayTime = self.DisplayTime or GAMEMODE.NotifyFadeTime self.DisplayTime = self.DisplayTime or GAMEMODE.NotifyFadeTime
self.Position = self.Position or "center"
self.Red = self.Red or 255
self.Green = self.Green or 255
self.Blue = self.Blue or 255
end end
function ENT:Think() function ENT:Think()
@ -16,19 +20,33 @@ function ENT:AcceptInput(name, caller, activator, args)
args = string.gsub(args, "<.-=.->", "") args = string.gsub(args, "<.-=.->", "")
args = string.gsub(args, "</.->", "") args = string.gsub(args, "</.->", "")
local TextColor = Color(self.Red, self.Green, self.Blue)
if self.SendTo == 0 then if self.SendTo == 0 then
GAMEMODE:CenterNotifyAll(args,{CustomTime = self.DisplayTime}) if self.Position == "top" then
GAMEMODE:TopNotifyAll(TextColor, args, {CustomTime = self.DisplayTime})
else
GAMEMODE:CenterNotifyAll(TextColor, args, {CustomTime = self.DisplayTime})
end
elseif self.SendTo == -1 then elseif self.SendTo == -1 then
for _, pl in pairs(player.GetAll()) do for _, pl in pairs(player.GetAll()) do
if pl == activator or pl == caller then if pl == activator or pl == caller then
pl:CenterNotify(args,{CustomTime = self.DisplayTime}) if self.Position == "top" then
pl:TopNotify(TextColor, args, {CustomTime = self.DisplayTime})
else
pl:CenterNotify(TextColor, args, {CustomTime = self.DisplayTime})
end
break break
end end
end end
else else
for _, pl in pairs(player.GetAll()) do for _, pl in pairs(player.GetAll()) do
if pl:Team() == self.SendTo then if pl:Team() == self.SendTo then
pl:CenterNotify(args,{CustomTime = self.DisplayTime}) if self.Position == "top" then
pl:TopNotify(TextColor, args, {CustomTime = self.DisplayTime})
else
pl:CenterNotify(TextColor, args, {CustomTime = self.DisplayTime})
end
end end
end end
end end
@ -44,6 +62,8 @@ function ENT:AcceptInput(name, caller, activator, args)
SetGlobalString("hudoverride"..TEAM_HUMAN, "") SetGlobalString("hudoverride"..TEAM_HUMAN, "")
elseif name == "setdisplaytime" then elseif name == "setdisplaytime" then
self.DisplayTime = tonumber(args) self.DisplayTime = tonumber(args)
elseif name == "settextcolor" or name == "settextcolour" then
self:ApplyColor(args)
end end
end end
@ -62,5 +82,16 @@ function ENT:KeyValue(key, value)
end end
elseif key == "displaytime" then elseif key == "displaytime" then
self.DisplayTime = tonumber(value) self.DisplayTime = tonumber(value)
elseif key == "position" then
self.Position = string.lower(value)
elseif key == "textcolor" or key == "textcolour" then
self:ApplyColor(value)
end end
end end
function ENT:ApplyColor(colorstring)
local col = string.ToColor(colorstring.." 255")
self.Red = col.r or 255
self.Green = col.g or 255
self.Blue = col.b or 255
end

View file

@ -635,7 +635,13 @@
"private" : "Activator Only" "private" : "Activator Only"
"all" : "All" "all" : "All"
] ]
displaytime(integer) : "Display Time (centre message only)" : 8 : "How long the input message displays for, does not have an effect on HUD messages." displaytime(integer) : "Display Time" : 8 : "How long the input message displays for, does not have an effect on HUD messages."
position(choices) : "Message Position" : "center" : "Where the message is seen." =
[
"center" : "Center"
"top" : "Top Right"
]
textcolor(color255) : "Text Colour" : "255 255 255" : "Sets the color of an input message."
// Inputs // Inputs
input message(string) : "What to display. Supports the markup library." input message(string) : "What to display. Supports the markup library."
@ -644,6 +650,7 @@
input clearhumanhudmessage(void) : "Clear the message to display in the human wave hud." input clearhumanhudmessage(void) : "Clear the message to display in the human wave hud."
input clearzombiehudmessage(void) : "Clear the message to display in the zombie wave hud." input clearzombiehudmessage(void) : "Clear the message to display in the zombie wave hud."
input setdisplaytime(integer) : "Change how long the input message displays for." input setdisplaytime(integer) : "Change how long the input message displays for."
input settextcolor(string) : "Takes an 'R G B' string to change the color of the next message."
] ]
@PointClass base(Targetname) = logic_pantsmode : "ZS: When activated, this will set the special Pants Mode on." @PointClass base(Targetname) = logic_pantsmode : "ZS: When activated, this will set the special Pants Mode on."