Part 1 of capital letter purge. (DON'T USE)

This commit is contained in:
JetBoom 2014-11-09 00:03:43 -05:00
parent a4a270f5d2
commit 3a9376928d
63 changed files with 3 additions and 137 deletions

View file

@ -1,5 +0,0 @@
VertexLitGeneric
{
"$basetexture" "models\weapons\hammer"
}

View file

@ -1,6 +0,0 @@
VertexLitGeneric
{
"$basetexture" "models\weapons\hammer2"
"$envmap" "env_cubemap"
}

View file

@ -1,5 +0,0 @@
VertexLitGeneric
{
"$basetexture" "models\weapons\sledge"
}

View file

@ -1,4 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "models\weapons\temptexture\handsmesh1"
}

View file

@ -1,5 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/Weapons/v_fza/fast_zombie_sheet"
"$bumpmap" "Models/Weapons/v_fza/fast_zombie_sheet_normal"
}

View file

@ -1,4 +0,0 @@
"VertexLitGeneric"
{
"$basetexture" "models/Weapons/V_hand/armtexture"
}

View file

@ -1,5 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/Weapons/v_pza/Blackcrab_sheet"
"$bumpmap" "Models/Weapons/v_pza/blackcrab_sheet_normal"
}

View file

@ -1,5 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/Weapons/v_pza/PoisonZombie_sheet"
"$bumpmap" "Models/Weapons/v_pza/PoisonZombie_sheet_normal"
}

View file

@ -1,9 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/Weapons/v_pza/hairs"
"$translucent" 1
"$nocull" 1
"$nodecal" 1
"$clamps" 1
"$clampt" 1
}

View file

@ -1,5 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "models\weapons/v_zombiearms/Zombie_Classic_sheet"
"$bumpmap" "models\weapons/v_zombiearms/Zombie_Classic_sheet_normal"
}

View file

@ -1,4 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "models/weapons/v_zombiearms/ghoulsheet"
}

View file

@ -1,8 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_armfrontdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_armfrontmask"
"$envmapsphere" 1
}

View file

@ -1,8 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_backdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_backmask"
"$envmapsphere" 1
}

View file

@ -1,8 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_chest2dull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_chest2mask"
"$envmapsphere" 1
}

View file

@ -1,8 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_head(cyl)dull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_head(cyl)mask"
"$envmapsphere" 1
}

View file

@ -1,6 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitAlphaTestedTexture
"$basetexture" "models/wraith1/s_loindropper"
"$alphatest" 1
}

View file

@ -1,8 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_lowerlegfrontdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_lowerlegfrontmask"
"$envmapsphere" 1
}

View file

@ -1,8 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_midsectiondull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_midsectionmask"
"$envmapsphere" 1
}

View file

@ -1,6 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitAlphaTestedTexture
"$basetexture" "models/wraith1/s_wires"
"$alphatest" 1
}

View file

@ -1,5 +0,0 @@
"VertexLitGeneric"
{
// Original shader: VertexLitTexture
"$basetexture" "models/wraith1/cutter"
}

View file

@ -1,4 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_head"
}

View file

@ -1,4 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_limbs"
}

View file

@ -1,4 +0,0 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_torso"
}

View file

@ -235,9 +235,9 @@ function GM:AddResources()
resource.AddFile("materials/killicon/zs_hammer.vmt") resource.AddFile("materials/killicon/zs_hammer.vmt")
resource.AddFile("materials/killicon/zs_shovel.vmt") resource.AddFile("materials/killicon/zs_shovel.vmt")
resource.AddFile("models/weapons/v_zombiearms.mdl") resource.AddFile("models/weapons/v_zombiearms.mdl")
resource.AddFile("materials/models/weapons/v_zombiearms/Zombie_Classic_sheet.vmt") resource.AddFile("materials/models/weapons/v_zombiearms/zombie_classic_sheet.vmt")
resource.AddFile("materials/models/weapons/v_zombiearms/Zombie_Classic_sheet.vtf") resource.AddFile("materials/models/weapons/v_zombiearms/zombie_classic_sheet.vtf")
resource.AddFile("materials/models/weapons/v_zombiearms/Zombie_Classic_sheet_normal.vtf") resource.AddFile("materials/models/weapons/v_zombiearms/zombie_classic_sheet_normal.vtf")
resource.AddFile("materials/models/weapons/v_zombiearms/ghoulsheet.vmt") resource.AddFile("materials/models/weapons/v_zombiearms/ghoulsheet.vmt")
resource.AddFile("materials/models/weapons/v_zombiearms/ghoulsheet.vtf") resource.AddFile("materials/models/weapons/v_zombiearms/ghoulsheet.vtf")
resource.AddFile("models/weapons/v_fza.mdl") resource.AddFile("models/weapons/v_fza.mdl")