Fix possible IsValid error in PlayerSelectSpawn
Addresses https://github.com/JetBoom/zombiesurvival/issues/97
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@ -791,7 +791,7 @@ function GM:PlayerSelectSpawn(pl)
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local blocked
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local spawnpos = spawn:GetPos()
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for _, ent in pairs(ents.FindInBox(spawnpos + playermins, spawnpos + playermaxs)) do
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if ent and ent:IsValid() and ent:IsPlayer() and not spawninplayer or string.sub(ent:GetClass(), 1, 5) == "prop_" then
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if IsValid(ent) and ent:IsPlayer() and not spawninplayer or string.sub(ent:GetClass(), 1, 5) == "prop_" then
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blocked = true
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break
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end
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