Moved CSSWEAPONS from global to local

There's no reason to have it in globals if it's only used in one place
This commit is contained in:
Ben 2014-11-16 04:54:53 +00:00
parent b83b5c56d5
commit 74035790dc
2 changed files with 6 additions and 6 deletions

View file

@ -92,12 +92,6 @@ ZE_KNOCKBACKSCALE = 0.1
MASK_HOVER = bit.bor(CONTENTS_OPAQUE, CONTENTS_GRATE, CONTENTS_HITBOX, CONTENTS_DEBRIS, CONTENTS_SOLID, CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_WINDOW, CONTENTS_LADDER, CONTENTS_PLAYERCLIP, CONTENTS_MOVEABLE, CONTENTS_DETAIL, CONTENTS_TRANSLUCENT) MASK_HOVER = bit.bor(CONTENTS_OPAQUE, CONTENTS_GRATE, CONTENTS_HITBOX, CONTENTS_DEBRIS, CONTENTS_SOLID, CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_WINDOW, CONTENTS_LADDER, CONTENTS_PLAYERCLIP, CONTENTS_MOVEABLE, CONTENTS_DETAIL, CONTENTS_TRANSLUCENT)
CSSWEAPONS = {"weapon_knife","weapon_glock","weapon_usp","weapon_p228","weapon_deagle",
"weapon_elite","weapon_fiveseven","weapon_m3","weapon_xm1014","weapon_galil",
"weapon_ak47","weapon_scout","weapon_sg552","weapon_awp","weapon_g3sg1",
"weapon_famas","weapon_m4a1","weapon_aug","weapon_sg550","weapon_mac10",
"weapon_tmp","weapon_mp5navy","weapon_ump45","weapon_p90","weapon_m249"}
GM.BarricadeHealthMin = 50 GM.BarricadeHealthMin = 50
GM.BarricadeHealthMax = 1100 GM.BarricadeHealthMax = 1100
GM.BarricadeHealthMassFactor = 3 GM.BarricadeHealthMassFactor = 3

View file

@ -8,6 +8,12 @@ GM.ZE_TimeLimit = 60 * 16
GM.DefaultZombieClass = GM.ZombieClasses["Super Zombie"].Index GM.DefaultZombieClass = GM.ZombieClasses["Super Zombie"].Index
local CSSWEAPONS = {"weapon_knife","weapon_glock","weapon_usp","weapon_p228","weapon_deagle",
"weapon_elite","weapon_fiveseven","weapon_m3","weapon_xm1014","weapon_galil",
"weapon_ak47","weapon_scout","weapon_sg552","weapon_awp","weapon_g3sg1",
"weapon_famas","weapon_m4a1","weapon_aug","weapon_sg550","weapon_mac10",
"weapon_tmp","weapon_mp5navy","weapon_ump45","weapon_p90","weapon_m249"}
function GM:Move(pl, move) function GM:Move(pl, move)
if pl:Team() == TEAM_HUMAN then if pl:Team() == TEAM_HUMAN then
if pl:GetBarricadeGhosting() then if pl:GetBarricadeGhosting() then