Merge pull request #151 from BClark09/patch-1

Added Entities to FGD
This commit is contained in:
William Moodhe / JetBoom 2015-12-13 07:22:18 -05:00
commit 96f229345a

View file

@ -269,6 +269,9 @@
@PointClass base(PlayerClass, Angles, ZSSpawn) studio("models/editor/playerstart.mdl") = info_player_redeemed : "ZS: Redeemed players can spawn here. Use of this is optional." @PointClass base(PlayerClass, Angles, ZSSpawn) studio("models/editor/playerstart.mdl") = info_player_redeemed : "ZS: Redeemed players can spawn here. Use of this is optional."
[ [
] ]
@PointClass base(Targetname, Angles) studio("models/props_wasteland/rockcliff01c.mdl") = info_sigilnode : "ZS: Manual Placement of Sigils ONLY when dynamic placement isn't enough."
[
]
@PointClass base(Targetname) = logic_beats : "ZS: Allows you to turn beats (the ambient music) on or off." @PointClass base(Targetname) = logic_beats : "ZS: Allows you to turn beats (the ambient music) on or off."
[ [
@ -298,7 +301,7 @@
input disable(void) : "Disable dynamic spawning." input disable(void) : "Disable dynamic spawning."
] ]
@PointClass base(Origin) iconsprite("particles/smokey") sphere( radius ) = zombiegasses : "ZS: Manually place a point for the zombies' noxious gases." @PointClass base(Targetname,Origin) iconsprite("particles/smokey") sphere( radius ) = zombiegasses : "ZS: Manually place a point for the zombies' noxious gases."
[ [
// Keys // Keys
radius(integer) : "Radius" : 250 : "Radius that this can damage humans/heal zombies." radius(integer) : "Radius" : 250 : "Radius that this can damage humans/heal zombies."