Zombie gas spawns on zm_ maps.
Altered zombie gas creation logic.
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1 changed files with 33 additions and 27 deletions
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@ -357,9 +357,9 @@ function GM:Initialize()
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self.ObjectiveMap = true
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self.ObjectiveMap = true
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end
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end
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if string.sub(mapname, 1, 3) == "zm_" then
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--[[if string.sub(mapname, 1, 3) == "zm_" then
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NOZOMBIEGASSES = true
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NOZOMBIEGASSES = true
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end
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end]]
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game.ConsoleCommand("fire_dmgscale 1\n")
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game.ConsoleCommand("fire_dmgscale 1\n")
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game.ConsoleCommand("mp_flashlight 1\n")
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game.ConsoleCommand("mp_flashlight 1\n")
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@ -651,27 +651,34 @@ function GM:CreateZombieGas()
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if NOZOMBIEGASSES then return end
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if NOZOMBIEGASSES then return end
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local humanspawns = team.GetValidSpawnPoint(TEAM_HUMAN)
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local humanspawns = team.GetValidSpawnPoint(TEAM_HUMAN)
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local zombiespawns = team.GetValidSpawnPoint(TEAM_UNDEAD)
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for _, spawn in pairs(team.GetValidSpawnPoint(TEAM_UNDEAD)) do
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for _, zombie_spawn in pairs(zombiespawns) do
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local gasses = ents.FindByClass("zombiegasses")
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local gasses = ents.FindByClass("zombiegasses")
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local numgasses = #gasses
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if 4 < #gasses then
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if 4 < numgasses then
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return
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break
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end
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elseif numgasses == 0 or math.random(4) == 1 then
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local spawnpos = spawn:GetPos() + Vector(0, 0, 24)
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if #gasses > 0 and math.random(5) ~= 1 then
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continue
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end
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local spawnpos = zombie_spawn:GetPos() + Vector(0, 0, 24)
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local near = false
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local near = false
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if not self.ZombieEscape then
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if not self.ZombieEscape then
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for _, humspawn in pairs(humanspawns) do
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for __, human_spawn in pairs(humanspawns) do
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if humspawn:IsValid() and humspawn:GetPos():Distance(spawnpos) < 400 then
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if human_spawn:IsValid() and human_spawn:GetPos():Distance(spawnpos) < 500 then
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near = true
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near = true
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break
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break
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end
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end
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end
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end
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end
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end
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if not near then
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if not near then
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for _, gas in pairs(gasses) do
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for __, gas in pairs(gasses) do
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if gas:GetPos():Distance(spawnpos) < 300 then
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if gas:GetPos():Distance(spawnpos) < 350 then
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near = true
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near = true
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break
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break
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end
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end
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@ -687,7 +694,6 @@ function GM:CreateZombieGas()
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end
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end
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end
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end
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end
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end
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end
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function GM:CheckDynamicSpawnHR(ent)
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function GM:CheckDynamicSpawnHR(ent)
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if ent and ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD then
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if ent and ent:IsValid() and ent:IsPlayer() and ent:Team() == TEAM_UNDEAD then
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