Remove windows slashes + caps in $basetexture

This commit is contained in:
JetBoom 2014-11-09 03:50:21 -05:00
parent 0ef62a2aa0
commit ae4c103a42
17 changed files with 8 additions and 20 deletions

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@ -1,5 +1,4 @@
VertexLitGeneric VertexLitGeneric
{ {
"$basetexture" "models\weapons\hammer" "$basetexture" "models/weapons/hammer"
} }

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@ -1,6 +1,5 @@
VertexLitGeneric VertexLitGeneric
{ {
"$basetexture" "models\weapons\hammer2" "$basetexture" "models/weapons/hammer2"
"$envmap" "env_cubemap" "$envmap" "env_cubemap"
} }

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@ -1,5 +1,4 @@
VertexLitGeneric VertexLitGeneric
{ {
"$basetexture" "models\weapons\sledge" "$basetexture" "models/weapons/sledge"
} }

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@ -1,4 +1,4 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
"$baseTexture" "models\weapons\temptexture\handsmesh1" "$baseTexture" "models/weapons/temptexture/handsmesh1"
} }

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@ -1,4 +1,4 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
"$basetexture" "models/Weapons/V_hand/armtexture" "$basetexture" "models/weapons/v_hand/armtexture"
} }

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@ -1,5 +1,4 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitTexture
"$basetexture" "models/wraith1/cutter" "$basetexture" "models/wraith1/cutter"
} }

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@ -1,6 +1,5 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_armfrontdull" "$basetexture" "models/wraith1/s_armfrontdull"
"$envmap" "models/wraith1/stalkerspec" "$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_armfrontmask" "$envmapmask" "models/wraith1/s_armfrontmask"

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@ -1,6 +1,5 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_backdull" "$basetexture" "models/wraith1/s_backdull"
"$envmap" "models/wraith1/stalkerspec" "$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_backmask" "$envmapmask" "models/wraith1/s_backmask"

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@ -1,6 +1,5 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_chest2dull" "$basetexture" "models/wraith1/s_chest2dull"
"$envmap" "models/wraith1/stalkerspec" "$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_chest2mask" "$envmapmask" "models/wraith1/s_chest2mask"

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@ -1,6 +1,5 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_head(cyl)dull" "$basetexture" "models/wraith1/s_head(cyl)dull"
"$envmap" "models/wraith1/stalkerspec" "$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_head(cyl)mask" "$envmapmask" "models/wraith1/s_head(cyl)mask"

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@ -1,6 +1,5 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitAlphaTestedTexture
"$basetexture" "models/wraith1/s_loindropper" "$basetexture" "models/wraith1/s_loindropper"
"$alphatest" 1 "$alphatest" 1
} }

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@ -1,6 +1,5 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_lowerlegfrontdull" "$basetexture" "models/wraith1/s_lowerlegfrontdull"
"$envmap" "models/wraith1/stalkerspec" "$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_lowerlegfrontmask" "$envmapmask" "models/wraith1/s_lowerlegfrontmask"

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@ -1,6 +1,5 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_midsectiondull" "$basetexture" "models/wraith1/s_midsectiondull"
"$envmap" "models/wraith1/stalkerspec" "$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_midsectionmask" "$envmapmask" "models/wraith1/s_midsectionmask"

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@ -1,6 +1,5 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
// Original shader: VertexLitAlphaTestedTexture
"$basetexture" "models/wraith1/s_wires" "$basetexture" "models/wraith1/s_wires"
"$alphatest" 1 "$alphatest" 1
} }

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@ -1,4 +1,4 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
"$baseTexture" "Models/wraith1/stalker_head" "$baseTexture" "models/wraith1/stalker_head"
} }

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@ -1,4 +1,4 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
"$baseTexture" "Models/wraith1/stalker_limbs" "$baseTexture" "models/wraith1/stalker_limbs"
} }

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@ -1,4 +1,4 @@
"VertexLitGeneric" "VertexLitGeneric"
{ {
"$baseTexture" "Models/wraith1/stalker_torso" "$baseTexture" "models/wraith1/stalker_torso"
} }