Remove windows slashes + caps in $basetexture

This commit is contained in:
JetBoom 2014-11-09 03:50:21 -05:00
parent 0ef62a2aa0
commit ae4c103a42
17 changed files with 8 additions and 20 deletions

View file

@ -1,5 +1,4 @@
VertexLitGeneric
{
"$basetexture" "models\weapons\hammer"
"$basetexture" "models/weapons/hammer"
}

View file

@ -1,6 +1,5 @@
VertexLitGeneric
{
"$basetexture" "models\weapons\hammer2"
"$basetexture" "models/weapons/hammer2"
"$envmap" "env_cubemap"
}

View file

@ -1,5 +1,4 @@
VertexLitGeneric
{
"$basetexture" "models\weapons\sledge"
"$basetexture" "models/weapons/sledge"
}

View file

@ -1,4 +1,4 @@
"VertexLitGeneric"
{
"$baseTexture" "models\weapons\temptexture\handsmesh1"
"$baseTexture" "models/weapons/temptexture/handsmesh1"
}

View file

@ -1,4 +1,4 @@
"VertexLitGeneric"
{
"$basetexture" "models/Weapons/V_hand/armtexture"
"$basetexture" "models/weapons/v_hand/armtexture"
}

View file

@ -1,5 +1,4 @@
"VertexLitGeneric"
{
// Original shader: VertexLitTexture
"$basetexture" "models/wraith1/cutter"
}

View file

@ -1,6 +1,5 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_armfrontdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_armfrontmask"

View file

@ -1,6 +1,5 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_backdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_backmask"

View file

@ -1,6 +1,5 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_chest2dull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_chest2mask"

View file

@ -1,6 +1,5 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_head(cyl)dull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_head(cyl)mask"

View file

@ -1,6 +1,5 @@
"VertexLitGeneric"
{
// Original shader: VertexLitAlphaTestedTexture
"$basetexture" "models/wraith1/s_loindropper"
"$alphatest" 1
}

View file

@ -1,6 +1,5 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_lowerlegfrontdull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_lowerlegfrontmask"

View file

@ -1,6 +1,5 @@
"VertexLitGeneric"
{
// Original shader: VertexLitMaskedEnvMappedTexture
"$basetexture" "models/wraith1/s_midsectiondull"
"$envmap" "models/wraith1/stalkerspec"
"$envmapmask" "models/wraith1/s_midsectionmask"

View file

@ -1,6 +1,5 @@
"VertexLitGeneric"
{
// Original shader: VertexLitAlphaTestedTexture
"$basetexture" "models/wraith1/s_wires"
"$alphatest" 1
}

View file

@ -1,4 +1,4 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_head"
"$baseTexture" "models/wraith1/stalker_head"
}

View file

@ -1,4 +1,4 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_limbs"
"$baseTexture" "models/wraith1/stalker_limbs"
}

View file

@ -1,4 +1,4 @@
"VertexLitGeneric"
{
"$baseTexture" "Models/wraith1/stalker_torso"
"$baseTexture" "models/wraith1/stalker_torso"
}