Added support for hammer made weapons in ZE

- Restricted each player to using only one of these special weapons per
round.
This commit is contained in:
Ben 2014-11-16 02:42:34 +00:00
parent 1d538e1c90
commit b83b5c56d5
2 changed files with 23 additions and 3 deletions

View file

@ -92,6 +92,12 @@ ZE_KNOCKBACKSCALE = 0.1
MASK_HOVER = bit.bor(CONTENTS_OPAQUE, CONTENTS_GRATE, CONTENTS_HITBOX, CONTENTS_DEBRIS, CONTENTS_SOLID, CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_WINDOW, CONTENTS_LADDER, CONTENTS_PLAYERCLIP, CONTENTS_MOVEABLE, CONTENTS_DETAIL, CONTENTS_TRANSLUCENT)
CSSWEAPONS = {"weapon_knife","weapon_glock","weapon_usp","weapon_p228","weapon_deagle",
"weapon_elite","weapon_fiveseven","weapon_m3","weapon_xm1014","weapon_galil",
"weapon_ak47","weapon_scout","weapon_sg552","weapon_awp","weapon_g3sg1",
"weapon_famas","weapon_m4a1","weapon_aug","weapon_sg550","weapon_mac10",
"weapon_tmp","weapon_mp5navy","weapon_ump45","weapon_p90","weapon_m249"}
GM.BarricadeHealthMin = 50
GM.BarricadeHealthMax = 1100
GM.BarricadeHealthMassFactor = 3

View file

@ -76,10 +76,24 @@ end
end
hook.Add("Initialize", "RegisterDummyEntities", function()
scripted_ents.Register(ENT, "weapon_elite")
scripted_ents.Register(ENT, "weapon_knife")
scripted_ents.Register(ENT, "weapon_deagle")
scripted_ents.Register(ENT, "ammo_50ae")
scripted_ents.Register(ENT, "ammo_556mm_box")
scripted_ents.Register(ENT, "player_weaponstrip")
--CSS Weapons for ZE map parenting
for i, weapon in pairs(CSSWEAPONS) do
weapons.Register({Base = "weapon_map_base"},weapon)
end
end)
hook.Add( "PlayerCanPickupWeapon", "RestrictMapWeapons", function( ply, wep )
local weps = ply:GetWeapons()
--Only allow one special weapon per player
for k, v in pairs(weps) do
if table.HasValue( CSSWEAPONS, v:GetClass() ) or v:GetClass()=="weapon_map_base" then return false end
end
return true
end)