+Added givetoactivator input so mappers can give weapons to a specific
person.
+Also added neverremove and ignorepickupcounters so that the weapons can
be picked up (or forced) on multiple people.
Weapons using this base:
- Cannot be selected from the player's HUD
- Cannot be dropped or seen in-game
- Switch to "weapon_zs_fists" if switched to forcefully
A new brush entity which turns the zombie who enters the volume into
their chosen preferred boss:
Keyvalues:
enabled - Enable the brush entity.
silent - If yes then then the server does not announce that a player has
become the new boss.
instantchange - If yes then anyone who gets swapped will instantly be
changed right on the spot.
Inputs:
enable(void) : Enable the entity.
disable(void) : Disable the entity.
seton(integer) : Set Enabled keyvalue.
setsilent(integer) : Set Silent keyvalue.
setinstantchange(integer) : Set Change Instantly keyvalue.
Outputs:
OnBossTouched : Set when a boss starts touching the brush. Is not fired
when a zombie becomes a boss in this volume.