Commit graph

17 commits

Author SHA1 Message Date
Ben
1baf4af3e4 Fixed/Included changes in previous commit
+Added Empty keyvalue for giving ammo-less weapons
2015-01-01 16:38:11 +00:00
Ben
53e454fe1b Added forcepickup functions to weapons
+Added givetoactivator input so mappers can give weapons to a specific
person.

+Also added neverremove and ignorepickupcounters so that the weapons can
be picked up (or forced) on multiple people.
2014-12-31 03:21:29 +00:00
Ben
3df834895c Filter in trigger_zombieclass now takes lists
Seperate multiple classes with commas in the onlywhenclass keyvalue.
2014-12-27 20:50:43 +00:00
Ben
d5c00a6496 Added trigger_zombieclass class filtering
The trigger_zombieclass entity now has a control which can enable the
class change only when the correct zombie class has entered the brush.
2014-12-24 03:16:15 +00:00
Ben
3e40769454 Added nail functions previously described in FGD
+NailUnremovable
+SetHealth
+HealthOveride
+HealthMultiplier
2014-12-18 02:00:45 +00:00
Ben Clark
6105ae4298 Added Parentname to several entities in FGD
point_worldhint (Can be parented to objects or players)
prop_ammo
prop_playergib
prop_weapon
2014-12-16 11:01:13 +00:00
Ben
10126eced6 Various additions to FGD
+ Added logic_stripweapons
+ Added weapon_map_base
+ Gave prop_nail "angles" keyvalue
2014-12-15 18:59:53 +00:00
Ben
e85738f7d2 Added keys and new inputs to logic_winlose in FGD 2014-12-10 01:58:20 +00:00
Ben
5556520f31 Added two entities to the FGD
+info_custommessage
+weapon_zs_butcherknife
2014-11-30 17:04:17 +00:00
Ben
1d538e1c90 Created inert weapon base for hammer made weapons
Weapons using this base:
- Cannot be selected from the player's HUD
- Cannot be dropped or seen in-game
- Switch to "weapon_zs_fists" if switched to forcefully
2014-11-16 02:41:28 +00:00
Ben Clark
9dd3c5d071 weapon_zs_manhack -> weapon_zs_manhack_saw 2014-11-12 23:33:06 +00:00
Ben Clark
2ccd686c57 Added newer crafting weapons to the FGD
+weapon_zs_manhack
+weapon_zs_waraxe
2014-11-12 18:13:26 +00:00
Ben
66fead7e96 Added ability to disable bosses using logic_classunlock
-Added Key "bossesenabled"
-added input "setbossesenabled"
-Updated FGD with above changed
-Cleaned up FGD
2014-11-10 13:28:36 +00:00
Ben
ebfc4c979c Added 2 items to zombiesurvival.fgd
-Added spawnboss input to trigger_bossclass
-Added prop_weapon entity
2014-10-31 16:35:46 +00:00
Ben
cb1818b86f Added trigger_bossclass
A new brush entity which turns the zombie who enters the volume into
their chosen preferred boss:

Keyvalues:
enabled - Enable the brush entity.
silent - If yes then then the server does not announce that a player has
become the new boss.
instantchange - If yes then anyone who gets swapped will instantly be
changed right on the spot.

Inputs:
enable(void) : Enable the entity.
disable(void) : Disable the entity.
seton(integer)  : Set Enabled keyvalue.
setsilent(integer) : Set Silent keyvalue.
setinstantchange(integer) : Set Change Instantly keyvalue.

Outputs:
OnBossTouched  : Set when a boss starts touching the brush. Is not fired
when a zombie becomes a boss in this volume.
2014-10-29 21:45:33 +00:00
Ben
bbbdf88283 Update zombiesurvival.fgd 2014-10-27 16:23:16 +00:00
JetBoom
6d9042e93d Imported from SVN. 2014-10-01 20:49:54 -04:00