Ben
10126eced6
Various additions to FGD
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+ Added logic_stripweapons
+ Added weapon_map_base
+ Gave prop_nail "angles" keyvalue
2014-12-15 18:59:53 +00:00
Ben
1f401dba4e
enabled use of weapon_map_base in default ZS
...
Prevented weapon_map_base from being deleted so that people could use it
as a tool for creating map made custom weapons in non-ze game types.
2014-12-15 18:58:10 +00:00
Ben
3e23a89326
Added logic_stripweapons entity
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Specific entity to remove a weapon that targets a player activator
holds:
--keys--
keepfists: If yes, the stripallweapons input strips all weapons but
fists
--Inputs--
stripweapon: Strips a single weapon as mentioned in arguments
stripallweapons: Strips all weapons the activator has
setkeepfists: If 1 the stripallweapons inputs strip all weapons but
fists
2014-12-15 18:55:23 +00:00
William Moodhe / JetBoom
6744b6cce0
Merge pull request #57 from BClark09/master
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4 commits relating to mapping entities or fists
2014-12-09 22:16:38 -05:00
Ben
e85738f7d2
Added keys and new inputs to logic_winlose in FGD
2014-12-10 01:58:20 +00:00
Ben
e0604b8fb8
Fixed fists returning to an incorrect move speed
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Also fixed fists not having a faster speed for Zombie Escape and not
switching to that speed when initially switching to that weapon.
2014-12-10 01:56:00 +00:00
Ben
18a98a6110
Added cleanupfilter for spawns in Zombie Escape
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Some maps move the spawns for each level.
2014-12-10 01:53:32 +00:00
Ben
35513c24d0
Fixed typo in logic_winlose for endcamerapos
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setendcamerapos -> endcamerapos
2014-12-10 01:52:14 +00:00
JetBoom
db061a1ec3
Remove useless SetTeamID functions.
2014-12-07 15:02:40 -05:00
JetBoom
6467ed8dbd
Fix typo causing errors when Spanish users switch class.
2014-12-07 14:58:07 -05:00
William Moodhe / JetBoom
99796ea270
Merge pull request #51 from BClark09/patch-1
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Increased general movement speed in Zombie Escape
2014-12-03 20:45:32 -05:00
Ben Clark
3d64d99e2a
Increased general movement speed in Zombie Escape
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Increased speed for bot Zombies and Humans with both weapons by a flat 30 so that more ZE maps with jumps and timed retreats can be included.
2014-12-03 23:57:12 +00:00
JetBoom
301d0606ab
Fix 2 pulse ammo costing same as 5 pulse ammo.
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Pistol ammo from store price 6 -> 7.
2014-12-03 12:20:27 -05:00
William Moodhe / JetBoom
7279bb82f9
Merge pull request #49 from BClark09/master
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Added new entity info_custommessage and updated FGD
2014-11-30 12:08:47 -05:00
Ben
5556520f31
Added two entities to the FGD
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+info_custommessage
+weapon_zs_butcherknife
2014-11-30 17:04:17 +00:00
Ben
ffe67db5e4
Added new entity info_custommessage
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Allows map editors to concatenate a sequence of strings and then
displays it using one of the pre-existing messaging entities, useful for
A = B/C messages.
Keys:
displayentity(targetname) : The entity used to display the message, can
be a targetname of a class game_text, point_worldhint or point_zsmessage
zsmessagemode(choices) : If using a point_zsmessage, select the method
of display with this key
"0" : "Centred HUD Message"
"1" : "Corner Human HUD Message"
"2" : "Corner Zombie HUD Message"
string01(string) : Part 01 of the full string
string##(string) : Part ## of the full string, there can be up to 99 of
these.
Inputs:
displaystrings(string): Concatenates and displays the full string using
the attached entity
setstring##(string) : Sets part ## of the full string, there can be up
to 99 of these.
Outputs:
OnDisplayed : Called when the message has successfully displayed.
2014-11-30 17:01:58 +00:00
William Moodhe / JetBoom
5b96000830
Merge pull request #45 from BClark09/master
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Added cases for func_physbox_multiplayer
2014-11-27 10:52:56 -05:00
JetBoom
e9cf988143
Fix dropped weapons + ammo counting towards logic_pickups.
2014-11-26 09:27:17 -05:00
JetBoom
64bd994e0f
Fix redeem brain convar not syncing.
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The convar is replicated so this shouldn't be needed, but whatever.
2014-11-24 10:53:21 -05:00
JetBoom
9100fd7295
Fix pendboard error while loading in.
2014-11-23 14:56:59 -05:00
JetBoom
2a5f127fd1
Fix hammer error.
2014-11-23 05:20:41 -05:00
Ben
cc7bb76139
Added cases for func_physbox_multiplayer
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Used in a few counter-strike maps
2014-11-22 18:41:04 +00:00
JetBoom
6d5ed28bbf
Fix medical aura persisting when it shouldn't.
2014-11-21 02:28:59 -05:00
JetBoom
f9c12c63b3
Fix typo in GetNailOwner
2014-11-21 02:24:24 -05:00
JetBoom
de057a7fc6
Fix zs_noredeem convar not working.
2014-11-19 09:16:46 -05:00
JetBoom
050489f281
Disable message beacon about force fields.
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They aren't available so no point to have this.
2014-11-19 09:14:17 -05:00
JetBoom
b9e182385f
Fixed rare errors.
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Consider possibility of nil or NULL being a value in the tables returned
from util.FindInSphere, util.FindInBox, and ents.GetAll.
2014-11-19 09:07:50 -05:00
JetBoom
15d3347371
Fix IsNailedToWorldHierarchy + prop_playergib errors.
2014-11-16 19:02:13 -05:00
William Moodhe / JetBoom
07743641a6
Merge pull request #26 from BClark09/master
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Added support for hammer made weapons and enabled them on ZE
2014-11-16 05:25:24 -05:00
JetBoom
b3fb23f63e
Fast Zombie pounce reach 32 -> 26
2014-11-16 05:23:27 -05:00
JetBoom
20b510af8a
Fix up fast zombie pounce behavior.
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Pounces no longer hit the floor.
Pouncing facing down will no longer pounce upwards.
Reduced pounce hit box size 32 -> 24
2014-11-16 05:21:55 -05:00
JetBoom
e76f3779d8
Fix breath instantly filling when leaving func_noair.
2014-11-16 04:54:11 -05:00
JetBoom
1ad5554c16
Fix func_noair not working.
2014-11-16 04:47:35 -05:00
Ben
74035790dc
Moved CSSWEAPONS from global to local
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There's no reason to have it in globals if it's only used in one place
2014-11-16 04:54:53 +00:00
Ben
b83b5c56d5
Added support for hammer made weapons in ZE
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- Restricted each player to using only one of these special weapons per
round.
2014-11-16 02:42:34 +00:00
Ben
1d538e1c90
Created inert weapon base for hammer made weapons
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Weapons using this base:
- Cannot be selected from the player's HUD
- Cannot be dropped or seen in-game
- Switch to "weapon_zs_fists" if switched to forcefully
2014-11-16 02:41:28 +00:00
JetBoom
d49bd320d8
Fix slug rifle always showing 9999 damage.
2014-11-14 03:20:18 -05:00
William Moodhe / JetBoom
e2e90aa9d0
Merge pull request #20 from BClark09/patch-1
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Added newer crafting weapons to the FGD
2014-11-12 19:20:37 -05:00
Ben Clark
9dd3c5d071
weapon_zs_manhack -> weapon_zs_manhack_saw
2014-11-12 23:33:06 +00:00
Ben Clark
2ccd686c57
Added newer crafting weapons to the FGD
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+weapon_zs_manhack
+weapon_zs_waraxe
2014-11-12 18:13:26 +00:00
JetBoom
94beb0f792
Correction to controls_ghoul
2014-11-11 22:21:59 -05:00
JetBoom
9c7c9b5339
Fixed nail health lower if nailed while holding.
2014-11-11 20:25:52 -05:00
JetBoom
4ece4c30ea
SetHoldType -> SetWeaponHoldType
...
No idea who coded the new weapon hold type setting but it's horrible and
broken.
2014-11-11 19:15:49 -05:00
William Moodhe / JetBoom
8920bd2cf1
Merge pull request #15 from BClark09/patch-1
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fixed being able to pickup pistol ammo anytime
2014-11-11 00:06:18 -05:00
William Moodhe / JetBoom
af45b502a0
Merge pull request #16 from BClark09/master
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Added ability to disable bosses using logic_classunlock
2014-11-11 00:06:03 -05:00
Ben
de2f478e85
Revert to 66fead7
2014-11-11 02:13:22 +00:00
Ben Clark
29a42549f1
fixed being able to pickup pistol ammo anytime
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Gave fists an ammo type so that the check made GAMEMODE.weaponrequiredforammo can function as intended.
2014-11-11 01:09:01 +00:00
Ben Clark
46aedb2990
Changed function call from KeyValue to SetKeyValue
2014-11-11 00:31:56 +00:00
Ben
66fead7e96
Added ability to disable bosses using logic_classunlock
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-Added Key "bossesenabled"
-added input "setbossesenabled"
-Updated FGD with above changed
-Cleaned up FGD
2014-11-10 13:28:36 +00:00
JetBoom
6af66c30a5
SetWeaponHoldType -> SetHoldType
2014-11-10 00:26:49 -05:00