Commit graph

8 commits

Author SHA1 Message Date
Ben
1d538e1c90 Created inert weapon base for hammer made weapons
Weapons using this base:
- Cannot be selected from the player's HUD
- Cannot be dropped or seen in-game
- Switch to "weapon_zs_fists" if switched to forcefully
2014-11-16 02:41:28 +00:00
Ben Clark
9dd3c5d071 weapon_zs_manhack -> weapon_zs_manhack_saw 2014-11-12 23:33:06 +00:00
Ben Clark
2ccd686c57 Added newer crafting weapons to the FGD
+weapon_zs_manhack
+weapon_zs_waraxe
2014-11-12 18:13:26 +00:00
Ben
66fead7e96 Added ability to disable bosses using logic_classunlock
-Added Key "bossesenabled"
-added input "setbossesenabled"
-Updated FGD with above changed
-Cleaned up FGD
2014-11-10 13:28:36 +00:00
Ben
ebfc4c979c Added 2 items to zombiesurvival.fgd
-Added spawnboss input to trigger_bossclass
-Added prop_weapon entity
2014-10-31 16:35:46 +00:00
Ben
cb1818b86f Added trigger_bossclass
A new brush entity which turns the zombie who enters the volume into
their chosen preferred boss:

Keyvalues:
enabled - Enable the brush entity.
silent - If yes then then the server does not announce that a player has
become the new boss.
instantchange - If yes then anyone who gets swapped will instantly be
changed right on the spot.

Inputs:
enable(void) : Enable the entity.
disable(void) : Disable the entity.
seton(integer)  : Set Enabled keyvalue.
setsilent(integer) : Set Silent keyvalue.
setinstantchange(integer) : Set Change Instantly keyvalue.

Outputs:
OnBossTouched  : Set when a boss starts touching the brush. Is not fired
when a zombie becomes a boss in this volume.
2014-10-29 21:45:33 +00:00
Ben
bbbdf88283 Update zombiesurvival.fgd 2014-10-27 16:23:16 +00:00
JetBoom
6d9042e93d Imported from SVN. 2014-10-01 20:49:54 -04:00