Commit graph

163 commits

Author SHA1 Message Date
William Moodhe
c0488207c4 Fix 2019-03-18 18:55:04 -04:00
William Moodhe
0fbb2037c6
Merge pull request #201 from Mka0207/master
ZombieVision moved to clientside.
2019-03-18 18:53:47 -04:00
Mka0207
c63f0155ff Fixed indentation 2019-03-18 18:30:04 -04:00
William Moodhe
920e8ad4c2 Merge branch 'master' of https://github.com/JetBoom/zombiesurvival 2019-03-18 16:52:42 -04:00
William Moodhe
e89f99a5ce Remove gamemode-wide punishments to steamids 2019-03-18 16:52:35 -04:00
Mka0207
f79846b7ad Merged bindpress funcs. 2019-03-18 15:18:49 -04:00
Mka0207
e881e4e588 ZombieVision now based on bind. 2019-03-18 15:07:36 -04:00
Mka0207
3249ff5fac ZombieVision moved to clientside.
remove lag when people with high ping toggle zvision.
2019-03-17 23:31:18 -04:00
MrCraigTunstall
535e262ef4 TVs can now be broken 2019-03-17 18:15:37 +00:00
William Moodhe
dac0895bc9 Prep for final workshop update 2019-03-15 02:30:37 -04:00
William Moodhe
c19be3e921
Update this one too. 2018-05-01 21:33:17 -04:00
William Moodhe
7ba3a8d6e8 No need for this. 2018-05-01 18:38:08 -04:00
William Moodhe
e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00
William Moodhe
f6e92a3ef7 Fix font changing in notifications not working
Addresses https://github.com/JetBoom/zombiesurvival/issues/177
2016-08-10 08:26:45 -04:00
William Moodhe / JetBoom
69afb7239a Fix health display
TEXT_ALIGN_TOP / TEXT_ALIGN_BOTTOM behavior was reversed. A gmod update finally, silently, fixed them.

note, I fixed all cases of this in the upcoming update but this is here as a temp fix since it's a big deal.
2016-02-26 22:44:15 -05:00
Ben Clark
c8abd24b09 Update zombiesurvival.fgd
Changed fiveseven model usage from view to world.
2016-02-03 12:18:10 +00:00
William Moodhe / JetBoom
2b8d651cfc Merge pull request #158 from BClark09/patch-1
Fixed typo in FGD
2016-01-25 16:36:56 -05:00
William Moodhe / JetBoom
dae0b072c6 Temp fix to squelch errors on reload 2016-01-25 16:35:14 -05:00
Ben Clark
715b66f53e Fixed typo in FGD
Whoops
2016-01-23 15:08:12 +00:00
Ben Clark
79ac958a23 Changed to the actual model 2016-01-22 23:36:36 +00:00
Ben Clark
ced98892fa Removed model from sigil placement nodes.
Because mappers don't understand what an origin is.
2016-01-22 09:58:35 +00:00
Ben Clark
279641fef7 Update zombiesurvival.fgd
Added FGD weapons for official server: LongArm, Oberon, Artemis, Molotov, Spinfusor, Hurricane and Drone.

Added zombie options: Doom Crab, Ass Kicker, and Shadow Lurker
2016-01-10 14:59:32 +00:00
Ben Clark
00c4c63712 Added Entities to FGD
added sigil placement, and a target name to zombie gasses.
2015-12-08 12:12:01 +00:00
William Moodhe / JetBoom
d6a17dfee1 Update obj_entity_extend.lua 2015-10-24 17:21:38 -04:00
William Moodhe / JetBoom
d6db60b86a Update obj_entity_extend.lua 2015-10-22 04:01:26 -04:00
William Moodhe / JetBoom
8167e9bf75 Update shared.lua 2015-10-22 04:01:05 -04:00
William Moodhe / JetBoom
1e67e2dc31 Cliphull workaround 2015-10-22 03:57:16 -04:00
William Moodhe / JetBoom
8f248f3d30 Update obj_entity_extend.lua 2015-10-22 03:56:21 -04:00
William Moodhe / JetBoom
b4b3442e1c Melee can hit hitboxes
Temporary workaround for melee not being able to hit crouched hitboxes.
2015-10-22 03:52:29 -04:00
William Moodhe / JetBoom
53055b46df Fix SequenceDuration being able to return nil
I assume this is a hidden change from a gmod update.
2015-06-03 16:53:02 -04:00
JetBoom
95422d5a54 Giga Gore Child now cannot throw while feigning
Addresses https://github.com/JetBoom/zombiesurvival/issues/122
2015-04-19 06:15:54 -04:00
JetBoom
f92ab98363 Fix not being able to deploy weapons with no ammo
Addresses https://github.com/JetBoom/zombiesurvival/issues/132
2015-04-19 01:54:47 -04:00
JetBoom
123549a962 3 map profiles 2015-04-19 00:38:31 -04:00
JetBoom
f815e39351 Fix deserialize client exploit. 2015-04-14 19:47:50 -04:00
JetBoom
783a4d742f Fix missing supporter icon. 2015-04-06 15:59:46 -04:00
JetBoom
f8b9bbedb7 Fast Zombie changes.
Fast Zombie pounce damage reduced from 10 -> 2.
Fast Zombie pounce force vs. players severely reduced.
Fast Zombies can now run at 90% speed while attacking.
2015-04-06 14:56:12 -04:00
Ben
83e2344cd9 Fixed zombie limbs from scaling with human perks 2015-04-05 22:02:13 +01:00
Ben
c8f5c56b12 Prevented Zombies getting muscular damage buff. 2015-04-05 22:01:34 +01:00
Ben
6ecc246e57 Fixed zombies being able to hold onto props during team change 2015-04-05 22:00:54 +01:00
JetBoom
182f4e2526 Another missing file 2015-03-13 16:47:25 -04:00
JetBoom
5613e075e7 Fix missing file causing turret errors 2015-03-13 14:35:30 -04:00
JetBoom
463c1ace11 Fix colors not updating on some text items due to gmod update
Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5 Maximum of 7 turrets active at once
Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e Large backend update
Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490 Fixed boss text appearing when all players become invalid 2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e Zombies now have same transparency effects as humans
+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7 ZVision now uses human aura colours in options menu. 2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6 Reduced pp effects on ZombieVision, making it clearer.
-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb Prevented being able to crouch jump through barricades
The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
Ben
355680edf8 Added class name notification of the next boss 2015-02-05 21:44:39 +00:00