William Moodhe / JetBoom
dae0b072c6
Temp fix to squelch errors on reload
2016-01-25 16:35:14 -05:00
William Moodhe / JetBoom
d6a17dfee1
Update obj_entity_extend.lua
2015-10-24 17:21:38 -04:00
William Moodhe / JetBoom
d6db60b86a
Update obj_entity_extend.lua
2015-10-22 04:01:26 -04:00
William Moodhe / JetBoom
8f248f3d30
Update obj_entity_extend.lua
2015-10-22 03:56:21 -04:00
William Moodhe / JetBoom
b4b3442e1c
Melee can hit hitboxes
...
Temporary workaround for melee not being able to hit crouched hitboxes.
2015-10-22 03:52:29 -04:00
William Moodhe / JetBoom
53055b46df
Fix SequenceDuration being able to return nil
...
I assume this is a hidden change from a gmod update.
2015-06-03 16:53:02 -04:00
JetBoom
bd937c290e
Large backend update
...
Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
JetBoom
db061a1ec3
Remove useless SetTeamID functions.
2014-12-07 15:02:40 -05:00
JetBoom
b9e182385f
Fixed rare errors.
...
Consider possibility of nil or NULL being a value in the tables returned
from util.FindInSphere, util.FindInBox, and ents.GetAll.
2014-11-19 09:07:50 -05:00
JetBoom
0bbff7e4dd
Added fists.
...
Added fists.
Fixed insane knockback on melee.
Ragdolls on zombies now knocked back by melee/stone deaths.
2014-11-09 22:51:43 -05:00
JetBoom
6d9042e93d
Imported from SVN.
2014-10-01 20:49:54 -04:00