William Moodhe
dac0895bc9
Prep for final workshop update
2019-03-15 02:30:37 -04:00
William Moodhe
c19be3e921
Update this one too.
2018-05-01 21:33:17 -04:00
William Moodhe
7ba3a8d6e8
No need for this.
2018-05-01 18:38:08 -04:00
William Moodhe
e9da54c2f9
ZS updates for 2014-2018
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Too many changes to list.
2018-05-01 18:32:59 -04:00
William Moodhe
f6e92a3ef7
Fix font changing in notifications not working
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Addresses https://github.com/JetBoom/zombiesurvival/issues/177
2016-08-10 08:26:45 -04:00
William Moodhe / JetBoom
69afb7239a
Fix health display
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TEXT_ALIGN_TOP / TEXT_ALIGN_BOTTOM behavior was reversed. A gmod update finally, silently, fixed them.
note, I fixed all cases of this in the upcoming update but this is here as a temp fix since it's a big deal.
2016-02-26 22:44:15 -05:00
Ben Clark
c8abd24b09
Update zombiesurvival.fgd
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Changed fiveseven model usage from view to world.
2016-02-03 12:18:10 +00:00
William Moodhe / JetBoom
2b8d651cfc
Merge pull request #158 from BClark09/patch-1
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Fixed typo in FGD
2016-01-25 16:36:56 -05:00
William Moodhe / JetBoom
dae0b072c6
Temp fix to squelch errors on reload
2016-01-25 16:35:14 -05:00
Ben Clark
715b66f53e
Fixed typo in FGD
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Whoops
2016-01-23 15:08:12 +00:00
Ben Clark
79ac958a23
Changed to the actual model
2016-01-22 23:36:36 +00:00
Ben Clark
ced98892fa
Removed model from sigil placement nodes.
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Because mappers don't understand what an origin is.
2016-01-22 09:58:35 +00:00
Ben Clark
279641fef7
Update zombiesurvival.fgd
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Added FGD weapons for official server: LongArm, Oberon, Artemis, Molotov, Spinfusor, Hurricane and Drone.
Added zombie options: Doom Crab, Ass Kicker, and Shadow Lurker
2016-01-10 14:59:32 +00:00
Ben Clark
00c4c63712
Added Entities to FGD
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added sigil placement, and a target name to zombie gasses.
2015-12-08 12:12:01 +00:00
William Moodhe / JetBoom
d6a17dfee1
Update obj_entity_extend.lua
2015-10-24 17:21:38 -04:00
William Moodhe / JetBoom
d6db60b86a
Update obj_entity_extend.lua
2015-10-22 04:01:26 -04:00
William Moodhe / JetBoom
8167e9bf75
Update shared.lua
2015-10-22 04:01:05 -04:00
William Moodhe / JetBoom
1e67e2dc31
Cliphull workaround
2015-10-22 03:57:16 -04:00
William Moodhe / JetBoom
8f248f3d30
Update obj_entity_extend.lua
2015-10-22 03:56:21 -04:00
William Moodhe / JetBoom
b4b3442e1c
Melee can hit hitboxes
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Temporary workaround for melee not being able to hit crouched hitboxes.
2015-10-22 03:52:29 -04:00
William Moodhe / JetBoom
53055b46df
Fix SequenceDuration being able to return nil
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I assume this is a hidden change from a gmod update.
2015-06-03 16:53:02 -04:00
JetBoom
95422d5a54
Giga Gore Child now cannot throw while feigning
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Addresses https://github.com/JetBoom/zombiesurvival/issues/122
2015-04-19 06:15:54 -04:00
JetBoom
f92ab98363
Fix not being able to deploy weapons with no ammo
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Addresses https://github.com/JetBoom/zombiesurvival/issues/132
2015-04-19 01:54:47 -04:00
JetBoom
123549a962
3 map profiles
2015-04-19 00:38:31 -04:00
JetBoom
f815e39351
Fix deserialize client exploit.
2015-04-14 19:47:50 -04:00
JetBoom
783a4d742f
Fix missing supporter icon.
2015-04-06 15:59:46 -04:00
JetBoom
f8b9bbedb7
Fast Zombie changes.
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Fast Zombie pounce damage reduced from 10 -> 2.
Fast Zombie pounce force vs. players severely reduced.
Fast Zombies can now run at 90% speed while attacking.
2015-04-06 14:56:12 -04:00
Ben
83e2344cd9
Fixed zombie limbs from scaling with human perks
2015-04-05 22:02:13 +01:00
Ben
c8f5c56b12
Prevented Zombies getting muscular damage buff.
2015-04-05 22:01:34 +01:00
Ben
6ecc246e57
Fixed zombies being able to hold onto props during team change
2015-04-05 22:00:54 +01:00
JetBoom
182f4e2526
Another missing file
2015-03-13 16:47:25 -04:00
JetBoom
5613e075e7
Fix missing file causing turret errors
2015-03-13 14:35:30 -04:00
JetBoom
463c1ace11
Fix colors not updating on some text items due to gmod update
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Add start of a main / splash menu
2015-03-09 20:14:53 -04:00
JetBoom
33b18089e5
Maximum of 7 turrets active at once
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Blaster ammo capacity 6 -> 5
2015-03-09 14:26:27 -04:00
JetBoom
bd937c290e
Large backend update
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Players are no longer implicitly zombies if they're not humans. Players
are no longer implicitly humans if they're not zombies. This is
preparation for a third, optional spectator team.
A few small optimizations and fixes.
2015-03-09 13:45:47 -04:00
Ben
40034ab490
Fixed boss text appearing when all players become invalid
2015-02-09 00:32:22 +00:00
Ben
99f8ccf38e
Zombies now have same transparency effects as humans
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+Also fixed boss text appearing when all players stop being valid
2015-02-09 00:31:13 +00:00
Ben
9250e144a7
ZVision now uses human aura colours in options menu.
2015-02-08 23:41:42 +00:00
Ben
74a9be8ea6
Reduced pp effects on ZombieVision, making it clearer.
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-Light no longer looks like it's source is far from the player.
-The visible distance is greatly increased.
-The sound effect has been changed from reverb to a minor deadening one.
2015-02-08 22:38:21 +00:00
Ben
9c13ad1eeb
Prevented being able to crouch jump through barricades
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The player stops moving on the first instance of ghosting.
2015-02-08 21:20:49 +00:00
Ben
355680edf8
Added class name notification of the next boss
2015-02-05 21:44:39 +00:00
Ben
d52b9f8b1f
Added case for telling the user that they will be boss
2015-02-04 03:07:46 +00:00
Ben
69a4e5a03d
Added HUD display to show who will become a boss.
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Shows to any Zombie as they are waiting for a new wave to start.
(Need new translations for this)
2015-02-04 01:50:25 +00:00
Ben
0c263ccea5
Added option to prevent being picked as a boss zombie.
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Accessible by option menu checkbox or "zs_nobosspick 1"
2015-02-03 04:13:48 +00:00
Ben
08e90a1d8a
Fixed base gun display on scrolling to a map slot weapon.
2015-01-30 23:56:38 +00:00
Ben
f6034b5296
Added a system to chain arguments through source and gamemode entities.
2015-01-30 23:55:12 +00:00
Ben Clark
411b1c668b
Prevented base gamemode call for vehicles.
2015-01-23 14:54:50 +00:00
JetBoom
dd4bbc5f70
License clarifications
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No terms updates. Only clarifications.
2015-01-19 16:40:27 -05:00
Ben Clark
4b98a961dd
Fixed typo in FGD for weapon_zs_arsenalcrate
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weapon_zs_acrate -> weapon_zs_arsenalcrate
2015-01-12 22:25:29 +00:00
Ben
c15a087698
Added Failed/Passed Outputs when picking up items
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Added OnPickupFailed and OnPicupPassed to both prop_weapon and
prop_weapon
2015-01-11 21:50:35 +00:00